Some changis and remake filp level

This commit is contained in:
haitem 2021-01-31 11:07:21 +01:00
parent 9695241f31
commit 55e9faeffc
3 changed files with 161 additions and 17 deletions

View File

@ -207,7 +207,7 @@ Canvas:
serializedVersion: 3 serializedVersion: 3
m_RenderMode: 1 m_RenderMode: 1
m_Camera: {fileID: 7094923890942819436} m_Camera: {fileID: 7094923890942819436}
m_PlaneDistance: 0.3 m_PlaneDistance: 0.4
m_PixelPerfect: 0 m_PixelPerfect: 0
m_ReceivesEvents: 1 m_ReceivesEvents: 1
m_OverrideSorting: 0 m_OverrideSorting: 0
@ -757,7 +757,7 @@ Rigidbody:
m_GameObject: {fileID: 7094923891560833857} m_GameObject: {fileID: 7094923891560833857}
serializedVersion: 2 serializedVersion: 2
m_Mass: 70 m_Mass: 70
m_Drag: 0.05 m_Drag: 0
m_AngularDrag: 0.05 m_AngularDrag: 0.05
m_UseGravity: 1 m_UseGravity: 1
m_IsKinematic: 0 m_IsKinematic: 0
@ -805,7 +805,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
speed: 25 speed: 25
runSpeed: 50 runSpeed: 35
mouseSensitive: 100 mouseSensitive: 100
jump: 30 jump: 30
health: 100 health: 100
@ -825,7 +825,7 @@ MonoBehaviour:
- {fileID: 21300000, guid: 92bad1a4524af17479ce7b274fd4c941, type: 3} - {fileID: 21300000, guid: 92bad1a4524af17479ce7b274fd4c941, type: 3}
powerImage: {fileID: 2000771377} powerImage: {fileID: 2000771377}
dashPower: 40 dashPower: 40
dashTime: 0.2 dashTime: 0.3
--- !u!95 &7009705026125325791 --- !u!95 &7009705026125325791
Animator: Animator:
serializedVersion: 3 serializedVersion: 3

View File

@ -661,7 +661,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 402734067} m_GameObject: {fileID: 402734067}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 30.439999, y: 1.52, z: 0} m_LocalPosition: {x: 34.16, y: 1.52, z: 0}
m_LocalScale: {x: 8, y: 4, z: 2} m_LocalScale: {x: 8, y: 4, z: 2}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -1006,7 +1006,7 @@ Transform:
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m_GameObject: {fileID: 906874806} m_GameObject: {fileID: 906874806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 23.98, y: -0.25, z: 0} m_LocalPosition: {x: 27.7, y: -0.25, z: 0}
m_LocalScale: {x: 5, y: 0.5, z: 2} m_LocalScale: {x: 5, y: 0.5, z: 2}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -1271,6 +1271,80 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
--- !u!1001 &1037328467
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serializedVersion: 2
m_Modification:
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propertyPath: m_RootOrder
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
- target: {fileID: 8810309419999466073, guid: 75a5dff38607d264bbf318173d359a5e,
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propertyPath: m_Name
value: Saw (8)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
--- !u!1 &1347954125 --- !u!1 &1347954125
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1384,7 +1458,7 @@ PrefabInstance:
- target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057, - target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057,
type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 33.72 value: 37.440002
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057, - target: {fileID: 2773067093461657726, guid: 712671f8cf5fa684cbcb1159d45b0057,
type: 3} type: 3}
@ -1531,6 +1605,80 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 11 m_RootOrder: 11
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1756274532
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
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type: 3}
propertyPath: instaKill
value: 1
objectReference: {fileID: 0}
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propertyPath: m_RootOrder
value: 28
objectReference: {fileID: 0}
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value: 24
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value: -0.9
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
value: 0
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- target: {fileID: 8810309419999466073, guid: 75a5dff38607d264bbf318173d359a5e,
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propertyPath: m_Name
value: Saw (9)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 75a5dff38607d264bbf318173d359a5e, type: 3}
--- !u!1 &1833704053 --- !u!1 &1833704053
GameObject: GameObject:
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@ -1618,8 +1766,8 @@ Transform:
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m_GameObject: {fileID: 1833704053} m_GameObject: {fileID: 1833704053}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 12.47, y: -1.15, z: 0} m_LocalPosition: {x: 14.45, y: -1.15, z: 0}
m_LocalScale: {x: 18, y: 0.5, z: 2} m_LocalScale: {x: 22, y: 0.5, z: 2}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 17 m_RootOrder: 17
@ -1787,7 +1935,7 @@ PrefabInstance:
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type: 3} type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 23.01 value: 26.730001
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3} type: 3}
@ -1981,10 +2129,6 @@ PrefabInstance:
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m_Modifications: m_Modifications:
- target: {fileID: 1437810455, guid: e4d82994b58b7304b91c915c597b71f8, type: 3}
propertyPath: m_PlaneDistance
value: 0.4
objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_Name propertyPath: m_Name

View File

@ -29,7 +29,7 @@ public class PlayerManager : MonoBehaviour
private GameObject pushPullObject; private GameObject pushPullObject;
private float pushPullObjectDistance; private float pushPullObjectDistance;
public float dashPower = 40f; public float dashPower = 40f;
public float dashTime = 0.2f; public float dashTime = 0.3f;
private float actualDashTime; private float actualDashTime;
private int dashButton; private int dashButton;
private bool dash = false; private bool dash = false;
@ -164,7 +164,7 @@ public class PlayerManager : MonoBehaviour
{ {
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) + (transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime), (transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange ForceMode.VelocityChange
); );
dash = true; dash = true;
@ -175,7 +175,7 @@ public class PlayerManager : MonoBehaviour
{ {
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) + (transform.right * dashPower * 10 * 5 * -1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime), (transform.up * 2 * 10 * Time.deltaTime),
ForceMode.VelocityChange ForceMode.VelocityChange
); );
dash = true; dash = true;