Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021
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4172
Assets/Scenes/MainMenu.unity
Normal file
4172
Assets/Scenes/MainMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/MainMenu.unity.meta
Normal file
7
Assets/Scenes/MainMenu.unity.meta
Normal file
@ -0,0 +1,7 @@
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -2,13 +2,16 @@
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Networking;
|
||||
using System.Collections;
|
||||
using TMPro;
|
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|
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public class MainMenu : MonoBehaviour
|
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{
|
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public TMPro.TextMeshProUGUI ScoreText;
|
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// Start is called before the first frame update
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void Start()
|
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{
|
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|
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}
|
||||
|
||||
// Update is called once per frame
|
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@ -24,7 +27,8 @@ public class MainMenu : MonoBehaviour
|
||||
|
||||
public void Credits()
|
||||
{
|
||||
|
||||
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
|
||||
ScoreText.text = "test";
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
@ -32,4 +36,18 @@ public class MainMenu : MonoBehaviour
|
||||
Debug.Log("Quit");
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
IEnumerator GetText(string uri) {
|
||||
UnityWebRequest www = UnityWebRequest.Get(uri);
|
||||
yield return www.SendWebRequest();
|
||||
|
||||
if(www.isNetworkError || www.isHttpError) {
|
||||
Debug.Log(www.error);
|
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}
|
||||
else {
|
||||
// Show results as text
|
||||
Debug.Log(www.downloadHandler.text);
|
||||
ScoreText.text = www.downloadHandler.text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,35 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ObjectManager : MonoBehaviour
|
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{
|
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public enum ObjectType {Nothing, PushPull, Drag};
|
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public enum ObjectType {Nothing, PushPull, Sign};
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public ObjectType objectType = ObjectType.Nothing;
|
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private Rigidbody rigidBody;
|
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private MeshRenderer meshRenderer;
|
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private PlayerManager playerManager;
|
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private bool interact = false;
|
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|
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public GameObject detailSign;
|
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|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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meshRenderer = GetComponent<MeshRenderer>();
|
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if (objectType == ObjectType.Sign) {
|
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MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
|
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if (meshR[0].materials[1] != null) {
|
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meshRenderer = meshR[0];
|
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}
|
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else
|
||||
{
|
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meshRenderer = meshR[1];
|
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}
|
||||
}
|
||||
else
|
||||
{
|
||||
meshRenderer = GetComponent<MeshRenderer>();
|
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}
|
||||
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
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meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
rigidBody = GetComponent<Rigidbody>();
|
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@ -43,6 +57,18 @@ public class ObjectManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (objectType == ObjectType.Sign)
|
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{
|
||||
if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
|
||||
{
|
||||
detailSign.SetActive(true);
|
||||
}
|
||||
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
|
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{
|
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detailSign.SetActive(false);
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}
|
||||
|
||||
}
|
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}
|
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else
|
||||
{
|
||||
@ -61,6 +87,28 @@ public class ObjectManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
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{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
if (objectType == ObjectType.Sign)
|
||||
{
|
||||
playerManager = other.gameObject.GetComponent<PlayerManager>();
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
interact = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Player")
|
||||
|
@ -35,8 +35,10 @@ public class PlayerManager : MonoBehaviour
|
||||
private float saveRunSpeed;
|
||||
private float saveJump;
|
||||
private Vector3 saveSize;
|
||||
private Vector3 saveNewSize;
|
||||
private Vector3 savePosition;
|
||||
private Vector3 saveCameraPosition;
|
||||
private float savePower;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -48,9 +50,7 @@ public class PlayerManager : MonoBehaviour
|
||||
saveSpeed = speed;
|
||||
saveRunSpeed = runSpeed;
|
||||
saveJump = jump;
|
||||
saveSize = playerAnimator.transform.localScale;
|
||||
savePosition = playerAnimator.transform.localPosition;
|
||||
saveCameraPosition = Camera.main.transform.localPosition;
|
||||
saveSize = transform.localScale;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -58,9 +58,9 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Application.Quit(0);
|
||||
SceneManager.LoadScene("MainMenu");
|
||||
}
|
||||
if (actualHealth <= 0)
|
||||
if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
|
||||
{
|
||||
playerAnimator.Play("Die");
|
||||
}
|
||||
@ -88,7 +88,14 @@ public class PlayerManager : MonoBehaviour
|
||||
if (startEating)
|
||||
{
|
||||
float stepSmaller = 0.8f * Time.deltaTime;
|
||||
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
|
||||
if (powerCubeManager != null) {
|
||||
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
|
||||
}
|
||||
}
|
||||
|
||||
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] > Time.time)
|
||||
{
|
||||
transform.localScale = Vector3.Slerp(transform.localScale, saveNewSize, 1 * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -285,25 +292,23 @@ public class PlayerManager : MonoBehaviour
|
||||
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||
if (powerType == PowerCubeManager.PowerType.Bigger)
|
||||
{
|
||||
saveSize = playerAnimator.transform.localScale;
|
||||
savePosition = playerAnimator.transform.localPosition;
|
||||
saveCameraPosition = Camera.main.transform.localPosition;
|
||||
|
||||
playerAnimator.transform.localScale = new Vector3(
|
||||
playerAnimator.transform.localScale.x + power,
|
||||
playerAnimator.transform.localScale.y + power,
|
||||
playerAnimator.transform.localScale.z + power
|
||||
);
|
||||
playerAnimator.transform.localPosition = new Vector3(
|
||||
playerAnimator.transform.localPosition.x,
|
||||
playerAnimator.transform.localPosition.y + power * 2,
|
||||
playerAnimator.transform.localPosition.z
|
||||
);
|
||||
Camera.main.transform.localPosition = new Vector3(
|
||||
Camera.main.transform.localPosition.x,
|
||||
Camera.main.transform.localPosition.y,
|
||||
Camera.main.transform.localPosition.z - power * 2
|
||||
saveSize = transform.localScale;
|
||||
savePower = power;
|
||||
saveNewSize = new Vector3(
|
||||
transform.localScale.x + savePower,
|
||||
transform.localScale.y + savePower,
|
||||
transform.localScale.z + savePower
|
||||
);
|
||||
/*transform.localScale = new Vector3(
|
||||
transform.localScale.x + power,
|
||||
transform.localScale.y + power,
|
||||
transform.localScale.z + power
|
||||
);*/
|
||||
/*transform.localPosition = new Vector3(
|
||||
transform.localPosition.x,
|
||||
transform.localPosition.y + power * 2,
|
||||
transform.localPosition.z
|
||||
);*/
|
||||
|
||||
}
|
||||
else if (powerType == PowerCubeManager.PowerType.Faster)
|
||||
@ -327,10 +332,10 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
|
||||
{
|
||||
playerAnimator.transform.localScale = saveSize;
|
||||
playerAnimator.transform.localPosition = savePosition;
|
||||
Camera.main.transform.localPosition = saveCameraPosition;
|
||||
actualPowerTimes[0] = 0f;
|
||||
transform.localScale = Vector3.Slerp(transform.localScale, saveSize, 1 * Time.deltaTime);
|
||||
if (transform.localScale == saveSize) {
|
||||
actualPowerTimes[0] = 0f;
|
||||
}
|
||||
}
|
||||
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
|
||||
{
|
||||
@ -354,9 +359,9 @@ public class PlayerManager : MonoBehaviour
|
||||
dubleJump = true;
|
||||
dash = false;
|
||||
}
|
||||
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
||||
if (powerCubeManager != null)
|
||||
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||
{
|
||||
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,18 @@ public class PowerCubeManager : MonoBehaviour
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (powerType == PowerType.DubleJump)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
|
||||
}
|
||||
if (powerType == PowerType.PushPull)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
|
||||
}
|
||||
if (powerType == PowerType.Dash)
|
||||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
|
||||
}
|
||||
if (powerType == PowerType.Bigger) {
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
Shader "Outlined/Silhouette Only" {
|
||||
Properties{
|
||||
_OutlineColor("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline("Outline width", Range(0.0, 1)) = .005
|
||||
_Outline("Outline width", Range(0.0, 10.0)) = .005
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
|
@ -5,10 +5,19 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 33d54f39f74b30b4dbb8d638a1d5c9b4
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Vasek.unity
|
||||
guid: 127deaeaf7712824f83ee4cba639e023
|
||||
- enabled: 0
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Level 2.unity
|
||||
guid: 3ff2402a6d1a5b1459781b37d0f8e1c7
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Level 3.unity
|
||||
guid: 7d7146aedfcd48445bb0d44a485249b2
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Filip.unity
|
||||
guid: 326dea585e0ea574389529eaae8a0ab4
|
||||
m_configObjects: {}
|
||||
|
Loading…
Reference in New Issue
Block a user