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hans 2021-01-31 00:20:39 +00:00
commit 6527a621df
13 changed files with 7984 additions and 90 deletions

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4172
Assets/Scenes/MainMenu.unity Normal file

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@ -0,0 +1,7 @@
fileFormatVersion: 2
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DefaultImporter:
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@ -2,13 +2,16 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.Networking;
using System.Collections;
using TMPro;
public class MainMenu : MonoBehaviour public class MainMenu : MonoBehaviour
{ {
public TMPro.TextMeshProUGUI ScoreText;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame
@ -24,7 +27,8 @@ public class MainMenu : MonoBehaviour
public void Credits() public void Credits()
{ {
StartCoroutine(GetText("dev.steelants.cz/GGJ2021/GeorgeJones/Server/api.php"));
ScoreText.text = "test";
} }
public void QuitGame() public void QuitGame()
@ -32,4 +36,18 @@ public class MainMenu : MonoBehaviour
Debug.Log("Quit"); Debug.Log("Quit");
Application.Quit(); Application.Quit();
} }
IEnumerator GetText(string uri) {
UnityWebRequest www = UnityWebRequest.Get(uri);
yield return www.SendWebRequest();
if(www.isNetworkError || www.isHttpError) {
Debug.Log(www.error);
}
else {
// Show results as text
Debug.Log(www.downloadHandler.text);
ScoreText.text = www.downloadHandler.text;
}
}
} }

View File

@ -1,21 +1,35 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class ObjectManager : MonoBehaviour public class ObjectManager : MonoBehaviour
{ {
public enum ObjectType {Nothing, PushPull, Drag}; public enum ObjectType {Nothing, PushPull, Sign};
public ObjectType objectType = ObjectType.Nothing; public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody; private Rigidbody rigidBody;
private MeshRenderer meshRenderer; private MeshRenderer meshRenderer;
private PlayerManager playerManager; private PlayerManager playerManager;
private bool interact = false; private bool interact = false;
public GameObject detailSign;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{
if (objectType == ObjectType.Sign) {
MeshRenderer[] meshR = GetComponentsInChildren<MeshRenderer>();
if (meshR[0].materials[1] != null) {
meshRenderer = meshR[0];
}
else
{
meshRenderer = meshR[1];
}
}
else
{ {
meshRenderer = GetComponent<MeshRenderer>(); meshRenderer = GetComponent<MeshRenderer>();
}
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f); meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f)); meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>(); rigidBody = GetComponent<Rigidbody>();
@ -43,6 +57,18 @@ public class ObjectManager : MonoBehaviour
} }
} }
} }
else if (objectType == ObjectType.Sign)
{
if (Input.GetKeyUp(KeyCode.E) && !detailSign.activeSelf)
{
detailSign.SetActive(true);
}
else if (!playerManager.onGround || Input.GetAxisRaw("Horizontal") != 0 || (Input.GetKeyUp(KeyCode.E) && detailSign.activeSelf))
{
detailSign.SetActive(false);
}
}
} }
else else
{ {
@ -61,6 +87,28 @@ public class ObjectManager : MonoBehaviour
} }
} }
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
if (objectType == ObjectType.Sign)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
interact = true;
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
}
private void OnCollisionStay(Collision collision) private void OnCollisionStay(Collision collision)
{ {
if (collision.gameObject.tag == "Player") if (collision.gameObject.tag == "Player")

View File

@ -35,8 +35,10 @@ public class PlayerManager : MonoBehaviour
private float saveRunSpeed; private float saveRunSpeed;
private float saveJump; private float saveJump;
private Vector3 saveSize; private Vector3 saveSize;
private Vector3 saveNewSize;
private Vector3 savePosition; private Vector3 savePosition;
private Vector3 saveCameraPosition; private Vector3 saveCameraPosition;
private float savePower;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -48,9 +50,7 @@ public class PlayerManager : MonoBehaviour
saveSpeed = speed; saveSpeed = speed;
saveRunSpeed = runSpeed; saveRunSpeed = runSpeed;
saveJump = jump; saveJump = jump;
saveSize = playerAnimator.transform.localScale; saveSize = transform.localScale;
savePosition = playerAnimator.transform.localPosition;
saveCameraPosition = Camera.main.transform.localPosition;
} }
// Update is called once per frame // Update is called once per frame
@ -58,9 +58,9 @@ public class PlayerManager : MonoBehaviour
{ {
if (Input.GetKeyDown(KeyCode.Escape)) if (Input.GetKeyDown(KeyCode.Escape))
{ {
Application.Quit(0); SceneManager.LoadScene("MainMenu");
} }
if (actualHealth <= 0) if (actualHealth <= 0 || gameObject.transform.position.y < -400.0f)
{ {
playerAnimator.Play("Die"); playerAnimator.Play("Die");
} }
@ -88,10 +88,17 @@ public class PlayerManager : MonoBehaviour
if (startEating) if (startEating)
{ {
float stepSmaller = 0.8f * Time.deltaTime; float stepSmaller = 0.8f * Time.deltaTime;
if (powerCubeManager != null) {
powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller); powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
} }
} }
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] > Time.time)
{
transform.localScale = Vector3.Slerp(transform.localScale, saveNewSize, 1 * Time.deltaTime);
}
}
private void FixedUpdate() private void FixedUpdate()
{ {
Jump(); Jump();
@ -285,25 +292,23 @@ public class PlayerManager : MonoBehaviour
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime; actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
if (powerType == PowerCubeManager.PowerType.Bigger) if (powerType == PowerCubeManager.PowerType.Bigger)
{ {
saveSize = playerAnimator.transform.localScale; saveSize = transform.localScale;
savePosition = playerAnimator.transform.localPosition; savePower = power;
saveCameraPosition = Camera.main.transform.localPosition; saveNewSize = new Vector3(
transform.localScale.x + savePower,
playerAnimator.transform.localScale = new Vector3( transform.localScale.y + savePower,
playerAnimator.transform.localScale.x + power, transform.localScale.z + savePower
playerAnimator.transform.localScale.y + power,
playerAnimator.transform.localScale.z + power
);
playerAnimator.transform.localPosition = new Vector3(
playerAnimator.transform.localPosition.x,
playerAnimator.transform.localPosition.y + power * 2,
playerAnimator.transform.localPosition.z
);
Camera.main.transform.localPosition = new Vector3(
Camera.main.transform.localPosition.x,
Camera.main.transform.localPosition.y,
Camera.main.transform.localPosition.z - power * 2
); );
/*transform.localScale = new Vector3(
transform.localScale.x + power,
transform.localScale.y + power,
transform.localScale.z + power
);*/
/*transform.localPosition = new Vector3(
transform.localPosition.x,
transform.localPosition.y + power * 2,
transform.localPosition.z
);*/
} }
else if (powerType == PowerCubeManager.PowerType.Faster) else if (powerType == PowerCubeManager.PowerType.Faster)
@ -327,11 +332,11 @@ public class PlayerManager : MonoBehaviour
{ {
if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time) if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
{ {
playerAnimator.transform.localScale = saveSize; transform.localScale = Vector3.Slerp(transform.localScale, saveSize, 1 * Time.deltaTime);
playerAnimator.transform.localPosition = savePosition; if (transform.localScale == saveSize) {
Camera.main.transform.localPosition = saveCameraPosition;
actualPowerTimes[0] = 0f; actualPowerTimes[0] = 0f;
} }
}
if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time) if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
{ {
speed = saveSpeed; speed = saveSpeed;
@ -354,9 +359,9 @@ public class PlayerManager : MonoBehaviour
dubleJump = true; dubleJump = true;
dash = false; dash = false;
} }
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>(); if (other.gameObject.GetComponent<PowerCubeManager>() != null)
if (powerCubeManager != null)
{ {
powerCubeManager = other.gameObject.GetComponent<PowerCubeManager>();
interact = true; interact = true;
} }
} }

View File

@ -14,6 +14,18 @@ public class PowerCubeManager : MonoBehaviour
void Start() void Start()
{ {
if (powerType == PowerType.DubleJump)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.cyan;
}
if (powerType == PowerType.PushPull)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.yellow;
}
if (powerType == PowerType.Dash)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.white;
}
if (powerType == PowerType.Bigger) { if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue; GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
} }

View File

@ -3,7 +3,7 @@
Shader "Outlined/Silhouette Only" { Shader "Outlined/Silhouette Only" {
Properties{ Properties{
_OutlineColor("Outline Color", Color) = (0,0,0,1) _OutlineColor("Outline Color", Color) = (0,0,0,1)
_Outline("Outline width", Range(0.0, 1)) = .005 _Outline("Outline width", Range(0.0, 10.0)) = .005
} }
CGINCLUDE CGINCLUDE

View File

@ -5,10 +5,19 @@ EditorBuildSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
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path: Assets/Scenes/MainMenu.unity
guid: 33d54f39f74b30b4dbb8d638a1d5c9b4
- enabled: 1 - enabled: 1
path: Assets/Scenes/Vasek.unity path: Assets/Scenes/Vasek.unity
guid: 127deaeaf7712824f83ee4cba639e023 guid: 127deaeaf7712824f83ee4cba639e023
- enabled: 0 - enabled: 1
path: Assets/Scenes/Level 2.unity
guid: 3ff2402a6d1a5b1459781b37d0f8e1c7
- enabled: 1
path: Assets/Scenes/Level 3.unity
guid: 7d7146aedfcd48445bb0d44a485249b2
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