Add power of Ladder climbing

This commit is contained in:
haitem 2021-01-31 02:35:47 +01:00
parent 6527a621df
commit 7e3cc6ead6
9 changed files with 705 additions and 279 deletions

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--- !u!1001 &8125994354024151814 --- !u!1001 &8125994354024151814
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1106,7 +1139,7 @@ PrefabInstance:
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type: 3} type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 6 value: 4
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 8125994354137083922, guid: 0d7691d0b9091aa4dba16f262d8daf1b, - target: {fileID: 8125994354137083922, guid: 0d7691d0b9091aa4dba16f262d8daf1b,
type: 3} type: 3}

View File

@ -5,13 +5,14 @@ using UnityEngine.UI;
public class ObjectManager : MonoBehaviour public class ObjectManager : MonoBehaviour
{ {
public enum ObjectType {Nothing, PushPull, Sign}; public enum ObjectType {Nothing, PushPull, Sign, Ladder};
public ObjectType objectType = ObjectType.Nothing; public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody; private Rigidbody rigidBody;
private MeshRenderer meshRenderer; private MeshRenderer meshRenderer;
private PlayerManager playerManager; private PlayerManager playerManager;
private bool interact = false; private bool interact = false;
public GameObject detailSign; public GameObject detailSign;
public List<Transform> MovePoints = new List<Transform>();
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -26,6 +27,10 @@ public class ObjectManager : MonoBehaviour
meshRenderer = meshR[1]; meshRenderer = meshR[1];
} }
} }
else if (objectType == ObjectType.Ladder)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
}
else else
{ {
meshRenderer = GetComponent<MeshRenderer>(); meshRenderer = GetComponent<MeshRenderer>();
@ -67,7 +72,6 @@ public class ObjectManager : MonoBehaviour
{ {
detailSign.SetActive(false); detailSign.SetActive(false);
} }
} }
} }
else else
@ -76,6 +80,8 @@ public class ObjectManager : MonoBehaviour
{ {
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f)); meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
} }
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E)) if (Input.GetKeyUp(KeyCode.E))
{ {
if (playerManager != null) if (playerManager != null)
@ -86,6 +92,7 @@ public class ObjectManager : MonoBehaviour
} }
} }
} }
}
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
@ -97,6 +104,16 @@ public class ObjectManager : MonoBehaviour
meshRenderer.materials[1].SetFloat("_Outline", 2.5f); meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
interact = true; interact = true;
} }
if (objectType == ObjectType.Ladder)
{
playerManager = other.gameObject.GetComponent<PlayerManager>();
playerManager.onLadder = true;
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 4) {
playerManager.GetComponent<Rigidbody>().useGravity = false;
}
interact = true;
}
} }
} }
@ -104,7 +121,14 @@ public class ObjectManager : MonoBehaviour
{ {
if (other.gameObject.tag == "Player") if (other.gameObject.tag == "Player")
{ {
if (objectType == ObjectType.Ladder)
{
playerManager.onLadder = false;
playerManager.GetComponent<Rigidbody>().useGravity = true;
}
if (meshRenderer != null) {
meshRenderer.materials[1].SetFloat("_Outline", 0.0f); meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
interact = false; interact = false;
} }
} }

View File

@ -13,14 +13,15 @@ public class PlayerManager : MonoBehaviour
public float actualHealth; public float actualHealth;
private float[] actualPowerTimes = new float[] { 0f, 0f, 0f }; private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
public bool onGround = true; public bool onGround = true;
public bool onLadder = false;
private bool run = false; private bool run = false;
private Animator playerAnimator; private Animator playerAnimator;
private Rigidbody rigidBody; private Rigidbody rigidBody;
private PowerCubeManager powerCubeManager; private PowerCubeManager powerCubeManager;
private bool interact = false; private bool interact = false;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3 public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3, ladder = 4
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2 public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2, ladder = 3
private bool dubleJump = true; private bool dubleJump = true;
private GameObject pushPullObject; private GameObject pushPullObject;
public float dashPower = 40f; public float dashPower = 40f;
@ -70,7 +71,8 @@ public class PlayerManager : MonoBehaviour
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact || powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump || powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull || powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash powerCubeManager.powerType == PowerCubeManager.PowerType.Dash ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Ladder
)) { )) {
if (Input.GetKeyUp(KeyCode.E)) if (Input.GetKeyUp(KeyCode.E))
{ {
@ -118,7 +120,8 @@ public class PlayerManager : MonoBehaviour
} }
else if (activeAbility.Count > 0 && activeAbility[0] == 3) else if (activeAbility.Count > 0 && activeAbility[0] == 3)
{ {
if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash) { if (Input.GetKeyUp(KeyCode.D) || Input.GetKeyUp(KeyCode.A) && !dash)
{
if (actualDashTime < Time.time) if (actualDashTime < Time.time)
{ {
if (Input.GetKeyUp(KeyCode.D)) if (Input.GetKeyUp(KeyCode.D))
@ -133,7 +136,8 @@ public class PlayerManager : MonoBehaviour
} }
else else
{ {
if (dashButton == 1 && Input.GetKeyUp(KeyCode.D)) { if (dashButton == 1 && Input.GetKeyUp(KeyCode.D))
{
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) + (transform.right * dashPower * 10 * 5 * 1 * Time.deltaTime) +
(transform.up * 1 * 10 * Time.deltaTime), (transform.up * 1 * 10 * Time.deltaTime),
@ -227,11 +231,12 @@ public class PlayerManager : MonoBehaviour
void Move() void Move()
{ {
if (onGround) { if (onGround || (onLadder && activeAbility.Count > 0 && activeAbility[0] == 4)) {
rigidBody.MovePosition( rigidBody.MovePosition(
transform.position + transform.position +
(onLadder && activeAbility.Count > 0 && activeAbility[0] == 4 ? (transform.up * speed * Input.GetAxis("Vertical") * Time.deltaTime) : Vector3.zero) +
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime) (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
); );;
} }
} }
@ -287,6 +292,12 @@ public class PlayerManager : MonoBehaviour
//dash //dash
activeAbility[0] = 3; activeAbility[0] = 3;
} }
else if ((powerType.GetHashCode() - 1) == 7)
{
DropPower();
//ladder
activeAbility[0] = 4;
}
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
{ {
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime; actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
@ -370,14 +381,25 @@ public class PlayerManager : MonoBehaviour
{ {
if (other.tag == "Ground" || other.tag == "Objects") if (other.tag == "Ground" || other.tag == "Objects")
{ {
if (!onLadder) {
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) + (transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * 10 * Time.deltaTime), (transform.up * 10 * Time.deltaTime),
ForceMode.VelocityChange ForceMode.VelocityChange
); );
}
onGround = false; onGround = false;
dash = false; dash = false;
} }
if (other.gameObject.GetComponent<ObjectManager>() != null)
{
if (other.gameObject.GetComponent<ObjectManager>().objectType == ObjectManager.ObjectType.Ladder) {
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 2.5f * Input.GetAxis("Horizontal") * Time.deltaTime),
ForceMode.VelocityChange
);
}
}
if (other.gameObject.GetComponent<PowerCubeManager>() != null) if (other.gameObject.GetComponent<PowerCubeManager>() != null)
{ {
interact = false; interact = false;

View File

@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
public class PowerCubeManager : MonoBehaviour public class PowerCubeManager : MonoBehaviour
{ {
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact, DubleJump, PushPull, Dash}; public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact, DubleJump, PushPull, Dash, Ladder};
public PowerType powerType = PowerType.Nothing; public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f; public float powerTime = 5f;
public float powerUnit = 10f; public float powerUnit = 10f;
@ -26,6 +26,10 @@ public class PowerCubeManager : MonoBehaviour
{ {
GetComponentInChildren<MeshRenderer>().material.color = Color.white; GetComponentInChildren<MeshRenderer>().material.color = Color.white;
} }
if (powerType == PowerType.Ladder)
{
GetComponentInChildren<MeshRenderer>().material.color = Color.black;
}
if (powerType == PowerType.Bigger) { if (powerType == PowerType.Bigger) {
GetComponentInChildren<MeshRenderer>().material.color = Color.blue; GetComponentInChildren<MeshRenderer>().material.color = Color.blue;
} }
@ -37,7 +41,7 @@ public class PowerCubeManager : MonoBehaviour
{ {
GetComponentInChildren<MeshRenderer>().material.color = Color.green; GetComponentInChildren<MeshRenderer>().material.color = Color.green;
} }
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash) else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{ {
meshRenderer = GetComponentInChildren<MeshRenderer>(); meshRenderer = GetComponentInChildren<MeshRenderer>();
meshRenderer.materials[1].SetFloat("_Outline", 0.0f); meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
@ -59,7 +63,7 @@ public class PowerCubeManager : MonoBehaviour
{ {
meshRenderer.materials[1].SetFloat("_Outline", 0.4f); meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
} }
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash) else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{ {
meshRenderer.materials[1].SetFloat("_Outline", 0.01f); meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
} }
@ -69,7 +73,7 @@ public class PowerCubeManager : MonoBehaviour
{ {
if (other.gameObject.tag == "Player") if (other.gameObject.tag == "Player")
{ {
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash) if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{ {
meshRenderer.materials[1].SetFloat("_Outline", 0.0f); meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
} }