Remake moving in air
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		@@ -251,7 +251,7 @@ BoxCollider:
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MonoBehaviour:
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@@ -58,7 +58,7 @@ MeshRenderer:
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@@ -90,6 +90,7 @@ GameObject:
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@@ -104,7 +105,7 @@ Transform:
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  m_Children:
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@@ -142,3 +143,18 @@ MeshCollider:
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  m_Convex: 1
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  m_CookingOptions: 30
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@@ -306,27 +306,6 @@ Transform:
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  m_Father: {fileID: 0}
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--- !u!1 &3881240002875110221 stripped
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GameObject:
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@@ -334,36 +313,6 @@ PrefabInstance:
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@@ -89,7 +89,7 @@ public class PlayerManager : MonoBehaviour
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    void Animation()
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    {
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        float localSpeed = 5f;
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        if (Input.GetAxis("Horizontal") > 0)
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        if (Input.GetAxis("Horizontal") > 0 && onGround)
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        {
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            playerAnimator.SetBool("Walk", true);
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            playerAnimator.transform.rotation = Quaternion.Lerp(
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@@ -98,7 +98,7 @@ public class PlayerManager : MonoBehaviour
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                localSpeed * Time.deltaTime
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            );
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        }
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        else if (Input.GetAxis("Horizontal") < 0)
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        else if (Input.GetAxis("Horizontal") < 0 && onGround)
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        {
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            playerAnimator.SetBool("Walk", true);
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            playerAnimator.transform.rotation = Quaternion.Lerp(
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@@ -115,10 +115,12 @@ public class PlayerManager : MonoBehaviour
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    void Move()
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    {
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        rigidBody.MovePosition(
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            transform.position +
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            (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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        );
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        if (onGround) {
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            rigidBody.MovePosition(
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                transform.position +
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                (transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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            );
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        }
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    }
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    void Jump()
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@@ -127,7 +129,11 @@ public class PlayerManager : MonoBehaviour
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        {
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            if (rigidBody.velocity.y <= 1 && onGround)
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            {
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                rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
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                rigidBody.AddForce(
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                    (transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) + 
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                    (transform.up * jump * 10 * Time.deltaTime), 
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                    ForceMode.VelocityChange
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                );
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            }
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        }
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    }
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