271 lines
8.0 KiB
C#
271 lines
8.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerManager : MonoBehaviour
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{
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public float speed = 8;
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public float runSpeed = 20;
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public float mouseSensitive = 100;
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public float jump = 5;
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public float health = 100;
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public float actualHealth;
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private float[] actualPowerTimes = new float[] { 0f, 0f, 0f };
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public bool onGround = true;
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private bool run = false;
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private Animator playerAnimator;
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private Rigidbody rigidBody;
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private PowerCubeManager powerCubeManager;
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private bool startEating = false;
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private float saveSpeed;
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private float saveRunSpeed;
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private float saveJump;
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private Vector3 saveSize;
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private Vector3 savePosition;
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private Vector3 saveCameraPosition;
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// Start is called before the first frame update
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void Start()
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{
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actualHealth = health;
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playerAnimator = GetComponentInChildren<Animator>();
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rigidBody = GetComponent<Rigidbody>();
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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saveJump = jump;
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saveSize = playerAnimator.transform.localScale;
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savePosition = playerAnimator.transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Application.Quit(0);
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}
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if (actualHealth <= 0)
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{
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playerAnimator.Play("Die");
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}
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DeactivePowerCube();
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Move();
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RunSwitch();
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Animation();
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if (startEating)
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{
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float stepSmaller = 0.8f * Time.deltaTime;
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powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
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}
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}
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private void FixedUpdate()
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{
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Jump();
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}
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void RunSwitch()
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{
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if (Input.GetAxisRaw("Run") > 0)
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{
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run = true;
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}
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else
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{
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run = false;
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}
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}
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public void Die()
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{
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Application.LoadLevel(Application.loadedLevel);
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}
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void Animation()
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{
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float localSpeed = 5f;
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if (Input.GetAxis("Horizontal") > 0 && onGround)
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{
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playerAnimator.SetBool("Walk", true);
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playerAnimator.transform.rotation = Quaternion.Lerp(
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playerAnimator.transform.rotation,
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Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
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localSpeed * Time.deltaTime
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);
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}
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else if (Input.GetAxis("Horizontal") < 0 && onGround)
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{
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playerAnimator.SetBool("Walk", true);
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playerAnimator.transform.rotation = Quaternion.Lerp(
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playerAnimator.transform.rotation,
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Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
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localSpeed * Time.deltaTime
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);
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}
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else
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{
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playerAnimator.SetBool("Walk", false);
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}
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}
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void Move()
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{
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if (onGround) {
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rigidBody.MovePosition(
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transform.position +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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}
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void Jump()
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{
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if (Input.GetAxisRaw("Jump") > 0)
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{
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if (rigidBody.velocity.y <= 1 && onGround)
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{
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * jump * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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}
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}
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}
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public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType)
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{
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if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time) {
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actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
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if (powerType == PowerCubeManager.PowerType.Bigger)
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{
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saveSize = playerAnimator.transform.localScale;
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savePosition = playerAnimator.transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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playerAnimator.transform.localScale = new Vector3(
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playerAnimator.transform.localScale.x + power,
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playerAnimator.transform.localScale.y + power,
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playerAnimator.transform.localScale.z + power
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);
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playerAnimator.transform.localPosition = new Vector3(
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playerAnimator.transform.localPosition.x,
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playerAnimator.transform.localPosition.y + power * 2,
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playerAnimator.transform.localPosition.z
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);
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Camera.main.transform.localPosition = new Vector3(
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Camera.main.transform.localPosition.x,
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Camera.main.transform.localPosition.y,
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Camera.main.transform.localPosition.z - power * 2
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);
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}
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else if (powerType == PowerCubeManager.PowerType.Faster)
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{
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saveSpeed = speed;
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saveRunSpeed = runSpeed;
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speed += power;
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runSpeed += power;
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}
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else if (powerType == PowerCubeManager.PowerType.Jumper)
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{
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saveJump = jump;
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jump += power;
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}
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}
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}
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private void DeactivePowerCube()
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{
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
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{
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playerAnimator.transform.localScale = saveSize;
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playerAnimator.transform.localPosition = savePosition;
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Camera.main.transform.localPosition = saveCameraPosition;
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actualPowerTimes[0] = 0f;
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}
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if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
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{
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speed = saveSpeed;
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runSpeed = saveRunSpeed;
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actualPowerTimes[1] = 0f;
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}
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if (actualPowerTimes[2] != 0f && actualPowerTimes[2] < Time.time)
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{
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jump = saveJump;
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actualPowerTimes[2] = 0f;
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}
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}
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public void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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rigidBody.MovePosition(transform.position);
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onGround = true;
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}
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}
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public void OnTriggerExit(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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onGround = false;
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}
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}
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public void OnTriggerStay(Collider other)
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{
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if (other.tag == "Ground" || other.tag == "Objects")
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{
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if (rigidBody.velocity.y <= 1 && !onGround) {
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rigidBody.MovePosition(transform.position);
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onGround = true;
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}
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}
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}
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public void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Objects")
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{
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Vector3 hit = collision.contacts[0].normal;
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if (hit.x != 0) {
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powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
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playerAnimator.SetTrigger("Eat");
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}
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}
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}
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public void damage(float damage, bool instaKill)
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{
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if (instaKill)
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{
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actualHealth = 0;
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}
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else
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{
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actualHealth -= damage;
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}
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}
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public void StartEatPowerCube()
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{
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startEating = true;
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}
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public void EndEatPowerCube()
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{
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startEating = false;
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ActivePowerCube(powerCubeManager.powerUnit, powerCubeManager.powerTime, powerCubeManager.powerType);
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Destroy(powerCubeManager.gameObject);
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}
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}
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