Remake moving in air
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@ -251,7 +251,7 @@ BoxCollider:
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m_IsTrigger: 1
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serializedVersion: 2
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m_Size: {x: 0.8, y: 0.8, z: 0.8}
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m_Size: {x: 0.9, y: 0.8, z: 0.9}
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m_Center: {x: 0, y: -0.2, z: 0}
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--- !u!114 &7094923891560833916
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MonoBehaviour:
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@ -58,7 +58,7 @@ MeshRenderer:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5.38, y: 0.5, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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m_Children:
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@ -142,3 +143,18 @@ MeshCollider:
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m_Convex: 1
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m_CookingOptions: 30
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@ -306,27 +306,6 @@ Transform:
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@ -334,36 +313,6 @@ PrefabInstance:
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@ -89,7 +89,7 @@ public class PlayerManager : MonoBehaviour
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void Animation()
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{
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float localSpeed = 5f;
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if (Input.GetAxis("Horizontal") > 0)
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if (Input.GetAxis("Horizontal") > 0 && onGround)
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{
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playerAnimator.SetBool("Walk", true);
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playerAnimator.transform.rotation = Quaternion.Lerp(
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@ -98,7 +98,7 @@ public class PlayerManager : MonoBehaviour
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localSpeed * Time.deltaTime
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);
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}
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else if (Input.GetAxis("Horizontal") < 0)
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else if (Input.GetAxis("Horizontal") < 0 && onGround)
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{
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playerAnimator.SetBool("Walk", true);
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playerAnimator.transform.rotation = Quaternion.Lerp(
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@ -115,11 +115,13 @@ public class PlayerManager : MonoBehaviour
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void Move()
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{
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if (onGround) {
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rigidBody.MovePosition(
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transform.position +
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(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
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);
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}
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}
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void Jump()
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{
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@ -127,7 +129,11 @@ public class PlayerManager : MonoBehaviour
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{
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if (rigidBody.velocity.y <= 1 && onGround)
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{
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rigidBody.AddForce(transform.up * jump * 10 * Time.deltaTime, ForceMode.VelocityChange);
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rigidBody.AddForce(
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(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
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(transform.up * jump * 10 * Time.deltaTime),
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ForceMode.VelocityChange
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);
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}
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}
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}
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