bigger power changes
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1e1f618ff1
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@ -35,8 +35,10 @@ public class PlayerManager : MonoBehaviour
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private float saveRunSpeed;
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private float saveJump;
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private Vector3 saveSize;
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private Vector3 saveNewSize;
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private Vector3 savePosition;
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private Vector3 saveCameraPosition;
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private float savePower;
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// Start is called before the first frame update
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void Start()
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@ -49,8 +51,6 @@ public class PlayerManager : MonoBehaviour
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saveRunSpeed = runSpeed;
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saveJump = jump;
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saveSize = transform.localScale;
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savePosition = transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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}
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// Update is called once per frame
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@ -92,6 +92,11 @@ public class PlayerManager : MonoBehaviour
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powerCubeManager.transform.localScale = Vector3.Slerp(powerCubeManager.transform.localScale, new Vector3(0.01f, 0.01f, 0.01f), stepSmaller);
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}
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}
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] > Time.time)
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{
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transform.localScale = Vector3.Slerp(transform.localScale, saveNewSize, 1 * Time.deltaTime);
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}
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}
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private void FixedUpdate()
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@ -288,24 +293,22 @@ public class PlayerManager : MonoBehaviour
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if (powerType == PowerCubeManager.PowerType.Bigger)
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{
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saveSize = transform.localScale;
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savePosition = transform.localPosition;
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saveCameraPosition = Camera.main.transform.localPosition;
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transform.localScale = new Vector3(
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savePower = power;
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saveNewSize = new Vector3(
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transform.localScale.x + savePower,
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transform.localScale.y + savePower,
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transform.localScale.z + savePower
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);
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/*transform.localScale = new Vector3(
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transform.localScale.x + power,
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transform.localScale.y + power,
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transform.localScale.z + power
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);
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transform.localPosition = new Vector3(
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);*/
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/*transform.localPosition = new Vector3(
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transform.localPosition.x,
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transform.localPosition.y + power * 2,
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transform.localPosition.z
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);
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Camera.main.transform.localPosition = new Vector3(
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Camera.main.transform.localPosition.x,
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Camera.main.transform.localPosition.y,
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Camera.main.transform.localPosition.z - power * 2
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);
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);*/
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}
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else if (powerType == PowerCubeManager.PowerType.Faster)
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@ -329,10 +332,10 @@ public class PlayerManager : MonoBehaviour
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{
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if (actualPowerTimes[0] != 0f && actualPowerTimes[0] < Time.time)
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{
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transform.localScale = saveSize;
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transform.localPosition = savePosition;
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Camera.main.transform.localPosition = saveCameraPosition;
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actualPowerTimes[0] = 0f;
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transform.localScale = Vector3.Slerp(transform.localScale, saveSize, 1 * Time.deltaTime);
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if (transform.localScale == saveSize) {
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actualPowerTimes[0] = 0f;
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}
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}
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if (actualPowerTimes[1] != 0f && actualPowerTimes[1] < Time.time)
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{
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