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hans committed 2021-01-30 19:25:05 +00:00
commit d0793e726d
25 files changed
+289 -16

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+8 -2
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@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerManager : MonoBehaviour
{
@@ -165,7 +166,7 @@ public class PlayerManager : MonoBehaviour
public void Die()
{
Application.LoadLevel(Application.loadedLevel);
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
void Animation()
@@ -218,7 +219,7 @@ public class PlayerManager : MonoBehaviour
{
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
@@ -311,6 +312,11 @@ public class PlayerManager : MonoBehaviour
{
if (other.tag == "Ground" || other.tag == "Objects")
{
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
onGround = false;
dash = false;
}
+37 -2
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@@ -1,13 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper};
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
private bool interact = false;
public string nextSceneName;
private MeshRenderer meshRenderer;
void Start()
{
@@ -22,11 +26,42 @@ public class PowerCubeManager : MonoBehaviour
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
else if (powerType == PowerType.Artefact)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
}
void Update()
{
if (interact) {
if (powerType == PowerType.Artefact)
{
if (Input.GetKeyUp(KeyCode.E))
{
SceneManager.LoadScene(nextSceneName);
}
}
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
interact = true;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
}
}
+1 -1
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@@ -58,7 +58,7 @@ Shader "Outlined/Silhouette Only" {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Off
Offset 4,4
Offset 5,5
// you can choose what kind of blending mode you want for the outline
+7 -1
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