Add push pull power
This commit is contained in:
		
							
								
								
									
										79
									
								
								Assets/Materials/PushPull.mat
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								Assets/Materials/PushPull.mat
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,79 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!21 &2100000
 | 
			
		||||
Material:
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_Name: PushPull
 | 
			
		||||
  m_Shader: {fileID: 4800000, guid: bf662471a11144e48aefe2569a560ec9, type: 3}
 | 
			
		||||
  m_ShaderKeywords: 
 | 
			
		||||
  m_LightmapFlags: 4
 | 
			
		||||
  m_EnableInstancingVariants: 0
 | 
			
		||||
  m_DoubleSidedGI: 0
 | 
			
		||||
  m_CustomRenderQueue: -1
 | 
			
		||||
  stringTagMap: {}
 | 
			
		||||
  disabledShaderPasses: []
 | 
			
		||||
  m_SavedProperties:
 | 
			
		||||
    serializedVersion: 3
 | 
			
		||||
    m_TexEnvs:
 | 
			
		||||
    - _BumpMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailAlbedoMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailMask:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _DetailNormalMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _EmissionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MainTex:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _MetallicGlossMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _OcclusionMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    - _ParallaxMap:
 | 
			
		||||
        m_Texture: {fileID: 0}
 | 
			
		||||
        m_Scale: {x: 1, y: 1}
 | 
			
		||||
        m_Offset: {x: 0, y: 0}
 | 
			
		||||
    m_Floats:
 | 
			
		||||
    - _BumpScale: 1
 | 
			
		||||
    - _Cutoff: 0.5
 | 
			
		||||
    - _DetailNormalMapScale: 1
 | 
			
		||||
    - _DstBlend: 0
 | 
			
		||||
    - _GlossMapScale: 1
 | 
			
		||||
    - _Glossiness: 0.5
 | 
			
		||||
    - _GlossyReflections: 1
 | 
			
		||||
    - _Metallic: 0
 | 
			
		||||
    - _Mode: 0
 | 
			
		||||
    - _OcclusionStrength: 1
 | 
			
		||||
    - _Outline: 0.25
 | 
			
		||||
    - _Parallax: 0.02
 | 
			
		||||
    - _SmoothnessTextureChannel: 0
 | 
			
		||||
    - _SpecularHighlights: 1
 | 
			
		||||
    - _SrcBlend: 1
 | 
			
		||||
    - _UVSec: 0
 | 
			
		||||
    - _ZWrite: 1
 | 
			
		||||
    m_Colors:
 | 
			
		||||
    - _Color: {r: 1, g: 1, b: 1, a: 1}
 | 
			
		||||
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
 | 
			
		||||
    - _OutlineColor: {r: 0.5568628, g: 0.37853974, b: 0.11764706, a: 1}
 | 
			
		||||
							
								
								
									
										8
									
								
								Assets/Materials/PushPull.mat.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Materials/PushPull.mat.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 49025a60961b95a43986697748175308
 | 
			
		||||
NativeFormatImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  mainObjectFileID: 0
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										127
									
								
								Assets/Prefabs/PushPullCube.prefab
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										127
									
								
								Assets/Prefabs/PushPullCube.prefab
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,127 @@
 | 
			
		||||
%YAML 1.1
 | 
			
		||||
%TAG !u! tag:unity3d.com,2011:
 | 
			
		||||
--- !u!1 &7120608647080996497
 | 
			
		||||
GameObject:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  serializedVersion: 6
 | 
			
		||||
  m_Component:
 | 
			
		||||
  - component: {fileID: 7120608647080996506}
 | 
			
		||||
  - component: {fileID: 7120608647080996501}
 | 
			
		||||
  - component: {fileID: 7120608647080996500}
 | 
			
		||||
  - component: {fileID: 7120608647080996503}
 | 
			
		||||
  - component: {fileID: 7120608647080996502}
 | 
			
		||||
  - component: {fileID: 7120608647080996507}
 | 
			
		||||
  m_Layer: 0
 | 
			
		||||
  m_Name: PushPullCube
 | 
			
		||||
  m_TagString: Objects
 | 
			
		||||
  m_Icon: {fileID: 0}
 | 
			
		||||
  m_NavMeshLayer: 0
 | 
			
		||||
  m_StaticEditorFlags: 0
 | 
			
		||||
  m_IsActive: 1
 | 
			
		||||
--- !u!4 &7120608647080996506
 | 
			
		||||
Transform:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
 | 
			
		||||
  m_LocalPosition: {x: 4.67, y: 0.76, z: 0}
 | 
			
		||||
  m_LocalScale: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Children: []
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_RootOrder: 0
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!33 &7120608647080996501
 | 
			
		||||
MeshFilter:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
 | 
			
		||||
--- !u!23 &7120608647080996500
 | 
			
		||||
MeshRenderer:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_CastShadows: 1
 | 
			
		||||
  m_ReceiveShadows: 1
 | 
			
		||||
  m_DynamicOccludee: 1
 | 
			
		||||
  m_MotionVectors: 1
 | 
			
		||||
  m_LightProbeUsage: 1
 | 
			
		||||
  m_ReflectionProbeUsage: 1
 | 
			
		||||
  m_RayTracingMode: 2
 | 
			
		||||
  m_RenderingLayerMask: 1
 | 
			
		||||
  m_RendererPriority: 0
 | 
			
		||||
  m_Materials:
 | 
			
		||||
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
 | 
			
		||||
  - {fileID: 2100000, guid: 49025a60961b95a43986697748175308, type: 2}
 | 
			
		||||
  m_StaticBatchInfo:
 | 
			
		||||
    firstSubMesh: 0
 | 
			
		||||
    subMeshCount: 0
 | 
			
		||||
  m_StaticBatchRoot: {fileID: 0}
 | 
			
		||||
  m_ProbeAnchor: {fileID: 0}
 | 
			
		||||
  m_LightProbeVolumeOverride: {fileID: 0}
 | 
			
		||||
  m_ScaleInLightmap: 1
 | 
			
		||||
  m_ReceiveGI: 1
 | 
			
		||||
  m_PreserveUVs: 0
 | 
			
		||||
  m_IgnoreNormalsForChartDetection: 0
 | 
			
		||||
  m_ImportantGI: 0
 | 
			
		||||
  m_StitchLightmapSeams: 1
 | 
			
		||||
  m_SelectedEditorRenderState: 3
 | 
			
		||||
  m_MinimumChartSize: 4
 | 
			
		||||
  m_AutoUVMaxDistance: 0.5
 | 
			
		||||
  m_AutoUVMaxAngle: 89
 | 
			
		||||
  m_LightmapParameters: {fileID: 0}
 | 
			
		||||
  m_SortingLayerID: 0
 | 
			
		||||
  m_SortingLayer: 0
 | 
			
		||||
  m_SortingOrder: 0
 | 
			
		||||
--- !u!65 &7120608647080996503
 | 
			
		||||
BoxCollider:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  m_Material: {fileID: 0}
 | 
			
		||||
  m_IsTrigger: 0
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Size: {x: 1, y: 1, z: 1}
 | 
			
		||||
  m_Center: {x: 0, y: 0, z: 0}
 | 
			
		||||
--- !u!54 &7120608647080996502
 | 
			
		||||
Rigidbody:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Mass: 70
 | 
			
		||||
  m_Drag: 0
 | 
			
		||||
  m_AngularDrag: 0.05
 | 
			
		||||
  m_UseGravity: 1
 | 
			
		||||
  m_IsKinematic: 0
 | 
			
		||||
  m_Interpolate: 0
 | 
			
		||||
  m_Constraints: 120
 | 
			
		||||
  m_CollisionDetection: 0
 | 
			
		||||
--- !u!114 &7120608647080996507
 | 
			
		||||
MonoBehaviour:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  m_CorrespondingSourceObject: {fileID: 0}
 | 
			
		||||
  m_PrefabInstance: {fileID: 0}
 | 
			
		||||
  m_PrefabAsset: {fileID: 0}
 | 
			
		||||
  m_GameObject: {fileID: 7120608647080996497}
 | 
			
		||||
  m_Enabled: 1
 | 
			
		||||
  m_EditorHideFlags: 0
 | 
			
		||||
  m_Script: {fileID: 11500000, guid: c7be605e9d134b742b0269485b577d6a, type: 3}
 | 
			
		||||
  m_Name: 
 | 
			
		||||
  m_EditorClassIdentifier: 
 | 
			
		||||
  objectType: 1
 | 
			
		||||
							
								
								
									
										7
									
								
								Assets/Prefabs/PushPullCube.prefab.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								Assets/Prefabs/PushPullCube.prefab.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: 597897b562955934fae65d62e0a8e3cd
 | 
			
		||||
PrefabImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -306,75 +306,6 @@ Transform:
 | 
			
		||||
  m_Father: {fileID: 0}
 | 
			
		||||
  m_RootOrder: 2
 | 
			
		||||
  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
 | 
			
		||||
--- !u!1001 &4696517446902494616
 | 
			
		||||
PrefabInstance:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  m_Modification:
 | 
			
		||||
    m_TransformParent: {fileID: 0}
 | 
			
		||||
    m_Modifications:
 | 
			
		||||
    - target: {fileID: 8426673075699058389, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_Name
 | 
			
		||||
      value: SkillCube
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_RootOrder
 | 
			
		||||
      value: 3
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalPosition.x
 | 
			
		||||
      value: 5.38
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalPosition.y
 | 
			
		||||
      value: 0.66
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalPosition.z
 | 
			
		||||
      value: 0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalRotation.w
 | 
			
		||||
      value: 1
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalRotation.x
 | 
			
		||||
      value: 0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalRotation.y
 | 
			
		||||
      value: -0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalRotation.z
 | 
			
		||||
      value: -0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalEulerAnglesHint.x
 | 
			
		||||
      value: 0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalEulerAnglesHint.y
 | 
			
		||||
      value: 0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 9203772316689128559, guid: a81c7869040fbef4f8d5acf2c1499c42,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_LocalEulerAnglesHint.z
 | 
			
		||||
      value: 0
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    m_RemovedComponents: []
 | 
			
		||||
  m_SourcePrefab: {fileID: 100100000, guid: a81c7869040fbef4f8d5acf2c1499c42, type: 3}
 | 
			
		||||
--- !u!1001 &6840056971477016067
 | 
			
		||||
PrefabInstance:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
@@ -387,6 +318,16 @@ PrefabInstance:
 | 
			
		||||
      propertyPath: m_Name
 | 
			
		||||
      value: Player
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: activeAbility.Array.size
 | 
			
		||||
      value: 1
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: activeAbility.Array.data[0]
 | 
			
		||||
      value: 3
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_RootOrder
 | 
			
		||||
@@ -454,7 +395,7 @@ PrefabInstance:
 | 
			
		||||
    - target: {fileID: 8125994354137083922, guid: 0d7691d0b9091aa4dba16f262d8daf1b,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: m_RootOrder
 | 
			
		||||
      value: 4
 | 
			
		||||
      value: 3
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 8125994354137083922, guid: 0d7691d0b9091aa4dba16f262d8daf1b,
 | 
			
		||||
        type: 3}
 | 
			
		||||
@@ -511,5 +452,10 @@ PrefabInstance:
 | 
			
		||||
      propertyPath: m_Name
 | 
			
		||||
      value: PPV
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    - target: {fileID: 8125994354137083925, guid: 0d7691d0b9091aa4dba16f262d8daf1b,
 | 
			
		||||
        type: 3}
 | 
			
		||||
      propertyPath: isGlobal
 | 
			
		||||
      value: 1
 | 
			
		||||
      objectReference: {fileID: 0}
 | 
			
		||||
    m_RemovedComponents: []
 | 
			
		||||
  m_SourcePrefab: {fileID: 100100000, guid: 0d7691d0b9091aa4dba16f262d8daf1b, type: 3}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,20 +4,83 @@ using UnityEngine;
 | 
			
		||||
 | 
			
		||||
public class ObjectManager : MonoBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
 | 
			
		||||
    public enum ObjectType {Nothing, PushPull, Drag};
 | 
			
		||||
    public ObjectType objectType = ObjectType.Nothing;
 | 
			
		||||
    private Rigidbody rigidBody;
 | 
			
		||||
    private MeshRenderer meshRenderer;
 | 
			
		||||
    private PlayerManager playerManager;
 | 
			
		||||
    private bool interact = false;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // Start is called before the first frame update
 | 
			
		||||
    void Start()
 | 
			
		||||
    {
 | 
			
		||||
        meshRenderer = GetComponent<MeshRenderer>();
 | 
			
		||||
        meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
 | 
			
		||||
        meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
 | 
			
		||||
        rigidBody = GetComponent<Rigidbody>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update is called once per frame
 | 
			
		||||
    void Update()
 | 
			
		||||
    {
 | 
			
		||||
        if (interact)
 | 
			
		||||
        {
 | 
			
		||||
            if (objectType == ObjectType.PushPull)
 | 
			
		||||
            {
 | 
			
		||||
                if (Input.GetKeyUp(KeyCode.E))
 | 
			
		||||
                {
 | 
			
		||||
                    if (playerManager.GetPushPullObject() == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        playerManager.SetPushPullObject(this.gameObject);
 | 
			
		||||
                        meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        playerManager.RemovePushPullObject();
 | 
			
		||||
                        meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
 | 
			
		||||
                        playerManager = null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } 
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            if (playerManager != null && playerManager.GetPushPullObject() == null)
 | 
			
		||||
            {
 | 
			
		||||
                meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
 | 
			
		||||
            }
 | 
			
		||||
            if (Input.GetKeyUp(KeyCode.E))
 | 
			
		||||
            {
 | 
			
		||||
                if (playerManager != null)
 | 
			
		||||
                {
 | 
			
		||||
                    playerManager.RemovePushPullObject();
 | 
			
		||||
                    playerManager = null;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        } 
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollisionStay(Collision collision)
 | 
			
		||||
    {
 | 
			
		||||
        if (collision.gameObject.tag == "Player")
 | 
			
		||||
        {
 | 
			
		||||
            Vector3 hit = collision.contacts[0].normal;
 | 
			
		||||
            if (hit.x != 0 && hit.y == 0)
 | 
			
		||||
            {
 | 
			
		||||
                meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
 | 
			
		||||
                playerManager = collision.gameObject.GetComponent<PlayerManager>();
 | 
			
		||||
                interact = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollisionExit(Collision collision)
 | 
			
		||||
    {
 | 
			
		||||
        if (collision.gameObject.tag == "Player")
 | 
			
		||||
        {
 | 
			
		||||
            meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
 | 
			
		||||
            interact = false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
 | 
			
		||||
    private bool dubleJump = true;
 | 
			
		||||
    private GameObject pushPullObject;
 | 
			
		||||
 | 
			
		||||
    private bool startEating = false;
 | 
			
		||||
 | 
			
		||||
@@ -55,6 +56,7 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
            playerAnimator.Play("Die");
 | 
			
		||||
        }
 | 
			
		||||
        AbilityAction();
 | 
			
		||||
        DeactivePowerCube();
 | 
			
		||||
        Move();
 | 
			
		||||
        RunSwitch();
 | 
			
		||||
@@ -72,6 +74,37 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        Jump();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void AbilityAction()
 | 
			
		||||
    {
 | 
			
		||||
        if (activeAbility.Count > 0 && activeAbility[0] == 2)
 | 
			
		||||
        {
 | 
			
		||||
            if (pushPullObject != null)
 | 
			
		||||
            {
 | 
			
		||||
                pushPullObject.GetComponent<Rigidbody>().MovePosition(
 | 
			
		||||
                    pushPullObject.transform.position +
 | 
			
		||||
                    (pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public GameObject GetPushPullObject()
 | 
			
		||||
    {
 | 
			
		||||
        return pushPullObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetPushPullObject(GameObject objectPP)
 | 
			
		||||
    {
 | 
			
		||||
        if (activeAbility.Count > 0 && activeAbility[0] == 2) {
 | 
			
		||||
            pushPullObject = objectPP;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RemovePushPullObject()
 | 
			
		||||
    {
 | 
			
		||||
        pushPullObject = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void RunSwitch()
 | 
			
		||||
    {
 | 
			
		||||
        if (Input.GetAxisRaw("Run") > 0)
 | 
			
		||||
@@ -95,21 +128,26 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        if (Input.GetAxis("Horizontal") > 0)
 | 
			
		||||
        {
 | 
			
		||||
            playerAnimator.SetBool("Walk", true);
 | 
			
		||||
            if (pushPullObject == null) {
 | 
			
		||||
                playerAnimator.transform.rotation = Quaternion.Lerp(
 | 
			
		||||
                    playerAnimator.transform.rotation,
 | 
			
		||||
                    Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
 | 
			
		||||
                    localSpeed * Time.deltaTime
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else if (Input.GetAxis("Horizontal") < 0)
 | 
			
		||||
        {
 | 
			
		||||
            playerAnimator.SetBool("Walk", true);
 | 
			
		||||
            if (pushPullObject == null)
 | 
			
		||||
            {
 | 
			
		||||
                playerAnimator.transform.rotation = Quaternion.Lerp(
 | 
			
		||||
                    playerAnimator.transform.rotation,
 | 
			
		||||
                    Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
 | 
			
		||||
                    localSpeed * Time.deltaTime
 | 
			
		||||
                );
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        else
 | 
			
		||||
        {
 | 
			
		||||
            playerAnimator.SetBool("Walk", false);
 | 
			
		||||
@@ -132,6 +170,7 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
        {
 | 
			
		||||
            if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
 | 
			
		||||
            {
 | 
			
		||||
                pushPullObject = null;
 | 
			
		||||
                rigidBody.AddForce(
 | 
			
		||||
                    (transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) + 
 | 
			
		||||
                    (transform.up * jump * 10 * Time.deltaTime), 
 | 
			
		||||
@@ -243,10 +282,11 @@ public class PlayerManager : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    public void OnCollisionEnter(Collision collision)
 | 
			
		||||
    {
 | 
			
		||||
        if (collision.gameObject.tag == "Objects")
 | 
			
		||||
        if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
 | 
			
		||||
        {
 | 
			
		||||
            Vector3 hit = collision.contacts[0].normal;
 | 
			
		||||
            if (hit.x != 0) {
 | 
			
		||||
            if (hit.x != 0 && hit.y == 0)
 | 
			
		||||
            {
 | 
			
		||||
                powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
 | 
			
		||||
                playerAnimator.SetTrigger("Eat");
 | 
			
		||||
            }
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										8
									
								
								Assets/Shaders.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Assets/Shaders.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: f3cc6d9e22086d443b811d2ec2c3d46c
 | 
			
		||||
folderAsset: yes
 | 
			
		||||
DefaultImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										82
									
								
								Assets/Shaders/Border.shader
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								Assets/Shaders/Border.shader
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,82 @@
 | 
			
		||||
Shader "Outlined/Silhouette Only"
 | 
			
		||||
{
 | 
			
		||||
    Properties{
 | 
			
		||||
        _OutlineColor("Outline Color", Color) = (0,0,0,1)
 | 
			
		||||
        _Outline("Outline width", Range(0.0, 1.0)) = .005
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        CGINCLUDE
 | 
			
		||||
#include "UnityCG.cginc"
 | 
			
		||||
 | 
			
		||||
        struct appdata {
 | 
			
		||||
        float4 vertex : POSITION;
 | 
			
		||||
        float3 normal : NORMAL;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    struct v2f {
 | 
			
		||||
        float4 pos : POSITION;
 | 
			
		||||
        float4 color : COLOR;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    uniform float _Outline;
 | 
			
		||||
    uniform float4 _OutlineColor;
 | 
			
		||||
 | 
			
		||||
    v2f vert(appdata v) {
 | 
			
		||||
        // just make a copy of incoming vertex data but scaled according to normal direction
 | 
			
		||||
        v2f o;
 | 
			
		||||
        o.pos = UnityObjectToClipPos(v.vertex);
 | 
			
		||||
 | 
			
		||||
        float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal);
 | 
			
		||||
        float2 offset = TransformViewToProjection(norm.xy);
 | 
			
		||||
 | 
			
		||||
        o.pos.xy += offset * o.pos.z * _Outline;
 | 
			
		||||
        o.color = _OutlineColor;
 | 
			
		||||
        return o;
 | 
			
		||||
    }
 | 
			
		||||
    ENDCG
 | 
			
		||||
 | 
			
		||||
        SubShader{
 | 
			
		||||
            Tags { "Queue" = "Transparent" }
 | 
			
		||||
 | 
			
		||||
            Pass {
 | 
			
		||||
                Name "BASE"
 | 
			
		||||
                Cull Back
 | 
			
		||||
                Blend Zero One
 | 
			
		||||
 | 
			
		||||
        // uncomment this to hide inner details:
 | 
			
		||||
        //Offset -8, -8
 | 
			
		||||
 | 
			
		||||
        SetTexture[_OutlineColor] {
 | 
			
		||||
            ConstantColor(0,0,0,0)
 | 
			
		||||
            Combine constant
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        // note that a vertex shader is specified here but it's using the one above
 | 
			
		||||
        Pass {
 | 
			
		||||
            Name "OUTLINE"
 | 
			
		||||
            Tags { "LightMode" = "Always" }
 | 
			
		||||
            Cull Front
 | 
			
		||||
 | 
			
		||||
        // you can choose what kind of blending mode you want for the outline
 | 
			
		||||
        //Blend SrcAlpha OneMinusSrcAlpha // Normal
 | 
			
		||||
        //Blend One One // Additive
 | 
			
		||||
        Blend One OneMinusDstColor // Soft Additive
 | 
			
		||||
        //Blend DstColor Zero // Multiplicative
 | 
			
		||||
        //Blend DstColor SrcColor // 2x Multiplicative
 | 
			
		||||
 | 
			
		||||
CGPROGRAM
 | 
			
		||||
#pragma vertex vert
 | 
			
		||||
#pragma fragment frag
 | 
			
		||||
 | 
			
		||||
half4 frag(v2f i) :COLOR {
 | 
			
		||||
    return i.color;
 | 
			
		||||
}
 | 
			
		||||
ENDCG
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        Fallback "Diffuse"
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										9
									
								
								Assets/Shaders/Border.shader.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								Assets/Shaders/Border.shader.meta
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
fileFormatVersion: 2
 | 
			
		||||
guid: bf662471a11144e48aefe2569a560ec9
 | 
			
		||||
ShaderImporter:
 | 
			
		||||
  externalObjects: {}
 | 
			
		||||
  defaultTextures: []
 | 
			
		||||
  nonModifiableTextures: []
 | 
			
		||||
  userData: 
 | 
			
		||||
  assetBundleName: 
 | 
			
		||||
  assetBundleVariant: 
 | 
			
		||||
@@ -4,43 +4,8 @@
 | 
			
		||||
QualitySettings:
 | 
			
		||||
  m_ObjectHideFlags: 0
 | 
			
		||||
  serializedVersion: 5
 | 
			
		||||
  m_CurrentQuality: 5
 | 
			
		||||
  m_CurrentQuality: 2
 | 
			
		||||
  m_QualitySettings:
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Very Low
 | 
			
		||||
    pixelLightCount: 0
 | 
			
		||||
    shadows: 0
 | 
			
		||||
    shadowResolution: 0
 | 
			
		||||
    shadowProjection: 1
 | 
			
		||||
    shadowCascades: 1
 | 
			
		||||
    shadowDistance: 15
 | 
			
		||||
    shadowNearPlaneOffset: 3
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 0
 | 
			
		||||
    blendWeights: 1
 | 
			
		||||
    textureQuality: 1
 | 
			
		||||
    anisotropicTextures: 0
 | 
			
		||||
    antiAliasing: 0
 | 
			
		||||
    softParticles: 0
 | 
			
		||||
    softVegetation: 0
 | 
			
		||||
    realtimeReflectionProbes: 0
 | 
			
		||||
    billboardsFaceCameraPosition: 0
 | 
			
		||||
    vSyncCount: 0
 | 
			
		||||
    lodBias: 0.3
 | 
			
		||||
    maximumLODLevel: 0
 | 
			
		||||
    streamingMipmapsActive: 0
 | 
			
		||||
    streamingMipmapsAddAllCameras: 1
 | 
			
		||||
    streamingMipmapsMemoryBudget: 512
 | 
			
		||||
    streamingMipmapsRenderersPerFrame: 512
 | 
			
		||||
    streamingMipmapsMaxLevelReduction: 2
 | 
			
		||||
    streamingMipmapsMaxFileIORequests: 1024
 | 
			
		||||
    particleRaycastBudget: 4
 | 
			
		||||
    asyncUploadTimeSlice: 2
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Low
 | 
			
		||||
    pixelLightCount: 0
 | 
			
		||||
@@ -53,7 +18,7 @@ QualitySettings:
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 0
 | 
			
		||||
    blendWeights: 2
 | 
			
		||||
    skinWeights: 2
 | 
			
		||||
    textureQuality: 0
 | 
			
		||||
    anisotropicTextures: 0
 | 
			
		||||
    antiAliasing: 0
 | 
			
		||||
@@ -75,6 +40,43 @@ QualitySettings:
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Very Low
 | 
			
		||||
    pixelLightCount: 0
 | 
			
		||||
    shadows: 0
 | 
			
		||||
    shadowResolution: 0
 | 
			
		||||
    shadowProjection: 1
 | 
			
		||||
    shadowCascades: 1
 | 
			
		||||
    shadowDistance: 15
 | 
			
		||||
    shadowNearPlaneOffset: 3
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 0
 | 
			
		||||
    skinWeights: 1
 | 
			
		||||
    textureQuality: 1
 | 
			
		||||
    anisotropicTextures: 0
 | 
			
		||||
    antiAliasing: 0
 | 
			
		||||
    softParticles: 0
 | 
			
		||||
    softVegetation: 0
 | 
			
		||||
    realtimeReflectionProbes: 0
 | 
			
		||||
    billboardsFaceCameraPosition: 0
 | 
			
		||||
    vSyncCount: 0
 | 
			
		||||
    lodBias: 0.3
 | 
			
		||||
    maximumLODLevel: 0
 | 
			
		||||
    streamingMipmapsActive: 0
 | 
			
		||||
    streamingMipmapsAddAllCameras: 1
 | 
			
		||||
    streamingMipmapsMemoryBudget: 512
 | 
			
		||||
    streamingMipmapsRenderersPerFrame: 512
 | 
			
		||||
    streamingMipmapsMaxLevelReduction: 2
 | 
			
		||||
    streamingMipmapsMaxFileIORequests: 1024
 | 
			
		||||
    particleRaycastBudget: 4
 | 
			
		||||
    asyncUploadTimeSlice: 2
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Medium
 | 
			
		||||
@@ -88,7 +90,7 @@ QualitySettings:
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 0
 | 
			
		||||
    blendWeights: 2
 | 
			
		||||
    skinWeights: 2
 | 
			
		||||
    textureQuality: 0
 | 
			
		||||
    anisotropicTextures: 1
 | 
			
		||||
    antiAliasing: 0
 | 
			
		||||
@@ -110,6 +112,7 @@ QualitySettings:
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: High
 | 
			
		||||
@@ -123,7 +126,7 @@ QualitySettings:
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 1
 | 
			
		||||
    blendWeights: 2
 | 
			
		||||
    skinWeights: 2
 | 
			
		||||
    textureQuality: 0
 | 
			
		||||
    anisotropicTextures: 1
 | 
			
		||||
    antiAliasing: 0
 | 
			
		||||
@@ -145,6 +148,7 @@ QualitySettings:
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Very High
 | 
			
		||||
@@ -158,7 +162,7 @@ QualitySettings:
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 1
 | 
			
		||||
    blendWeights: 4
 | 
			
		||||
    skinWeights: 4
 | 
			
		||||
    textureQuality: 0
 | 
			
		||||
    anisotropicTextures: 2
 | 
			
		||||
    antiAliasing: 2
 | 
			
		||||
@@ -180,6 +184,7 @@ QualitySettings:
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  - serializedVersion: 2
 | 
			
		||||
    name: Ultra
 | 
			
		||||
@@ -193,7 +198,7 @@ QualitySettings:
 | 
			
		||||
    shadowCascade2Split: 0.33333334
 | 
			
		||||
    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
 | 
			
		||||
    shadowmaskMode: 1
 | 
			
		||||
    blendWeights: 4
 | 
			
		||||
    skinWeights: 4
 | 
			
		||||
    textureQuality: 0
 | 
			
		||||
    anisotropicTextures: 2
 | 
			
		||||
    antiAliasing: 2
 | 
			
		||||
@@ -215,6 +220,7 @@ QualitySettings:
 | 
			
		||||
    asyncUploadBufferSize: 16
 | 
			
		||||
    asyncUploadPersistentBuffer: 1
 | 
			
		||||
    resolutionScalingFixedDPIFactor: 1
 | 
			
		||||
    customRenderPipeline: {fileID: 0}
 | 
			
		||||
    excludedTargetPlatforms: []
 | 
			
		||||
  m_PerPlatformDefaultQuality:
 | 
			
		||||
    Android: 2
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@ TagManager:
 | 
			
		||||
  serializedVersion: 2
 | 
			
		||||
  tags:
 | 
			
		||||
  - Ground
 | 
			
		||||
  - Objects
 | 
			
		||||
  layers:
 | 
			
		||||
  - Default
 | 
			
		||||
  - TransparentFX
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user