Fix for web version

This commit is contained in:
haitem 2021-01-31 16:40:24 +01:00
parent c09508323e
commit dd925c3796
4 changed files with 6 additions and 6 deletions

View File

@ -5565,7 +5565,7 @@ PrefabInstance:
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
type: 3}
propertyPath: dashPower
value: 30
value: 15
objectReference: {fileID: 0}
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
type: 3}

View File

@ -3127,7 +3127,7 @@ PrefabInstance:
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
type: 3}
propertyPath: dashPower
value: 30
value: 15
objectReference: {fileID: 0}
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
type: 3}

View File

@ -110,7 +110,7 @@ public class ObjectManager : MonoBehaviour
playerManager = other.gameObject.GetComponent<PlayerManager>();
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 2.5f);
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
interact = true;
}
@ -170,7 +170,7 @@ public class ObjectManager : MonoBehaviour
playerManager = collision.gameObject.GetComponent<PlayerManager>();
if (playerManager.activeAbility.Count > 0 && playerManager.activeAbility[0] == 2)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.1f);
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
}
else
{

View File

@ -48,11 +48,11 @@ public class PowerCubeManager : MonoBehaviour
{
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
meshRenderer.materials[1].SetFloat("_Outline", 0.04f);
}
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash || powerType == PowerType.Ladder)
{
meshRenderer.materials[1].SetFloat("_Outline", 6f);
meshRenderer.materials[1].SetFloat("_Outline",0.6f);
meshRenderer.materials[0].EnableKeyword("_EMISSION");
meshRenderer.materials[0].SetColor("_EmissionColor", new Color(0.2735849f, 0.2018939f, 0.09162514f) * 0.8f);
}