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value: Player
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View File

@ -20,6 +20,7 @@ public class PlayerManager : MonoBehaviour
private bool interact = false;
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2
private bool dubleJump = true;
private GameObject pushPullObject;
public float dashPower = 40f;
@ -65,8 +66,12 @@ public class PlayerManager : MonoBehaviour
}
if (interact)
{
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
{
if (powerCubeManager != null && (
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash
)) {
if (Input.GetKeyUp(KeyCode.E))
{
playerAnimator.SetTrigger("Eat");
@ -229,26 +234,52 @@ public class PlayerManager : MonoBehaviour
{
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
{
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
if (!onGround)
{
dubleJump = false;
}
pushPullObject = null;
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
}
}
}
private void DropPower()
{
if (activeAbility.Count > 0 && activeAbility[0] != 0)
{
Instantiate(PowerPrefabs[activeAbility[0] - 1], new Vector3(transform.position.x, transform.position.y - 0.5f, transform.position.z + 0.5f), PowerPrefabs[activeAbility[0] - 1].transform.rotation);
}
}
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
{
if ((powerType.GetHashCode() - 1) == 3)
{
SceneManager.LoadScene(nextSceneName);
}
else if ((powerType.GetHashCode() - 1) == 4)
{
DropPower();
//doubleJump
activeAbility[0] = 1;
}
else if ((powerType.GetHashCode() - 1) == 5)
{
DropPower();
//pushpull
activeAbility[0] = 2;
}
else if ((powerType.GetHashCode() - 1) == 6)
{
DropPower();
//dash
activeAbility[0] = 3;
}
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
{
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
@ -335,7 +366,7 @@ public class PlayerManager : MonoBehaviour
if (other.tag == "Ground" || other.tag == "Objects")
{
rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * 10 * Time.deltaTime),
ForceMode.VelocityChange
);
@ -344,7 +375,7 @@ public class PlayerManager : MonoBehaviour
}
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
{
interact = true;
interact = false;
}
}

View File

@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
public class PowerCubeManager : MonoBehaviour
{
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact, DubleJump, PushPull, Dash};
public PowerType powerType = PowerType.Nothing;
public float powerTime = 5f;
public float powerUnit = 10f;
@ -25,7 +25,7 @@ public class PowerCubeManager : MonoBehaviour
{
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
}
else if (powerType == PowerType.Artefact)
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
{
meshRenderer = GetComponentInChildren<MeshRenderer>();
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
@ -43,14 +43,24 @@ public class PowerCubeManager : MonoBehaviour
{
if (other.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
if (powerType == PowerType.Artefact)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
}
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
}
}
}
}