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0d8312407a
Author | SHA1 | Date |
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haitem | 0d8312407a | |
haitem | bdc0c7ec31 |
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: PowerPrefabs.Array.data[0]
|
||||
value:
|
||||
objectReference: {fileID: 200189416050843931, guid: 3ddcad8db762bdf41b5b49fff6fb6a3b,
|
||||
type: 3}
|
||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: PowerPrefabs.Array.data[1]
|
||||
value:
|
||||
objectReference: {fileID: 2644881069278570743, guid: 94642d7ef8c97e544af1d5ca3596a37f,
|
||||
type: 3}
|
||||
- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: PowerPrefabs.Array.data[2]
|
||||
value:
|
||||
objectReference: {fileID: 7945524436670112111, guid: 2d077f1b027540045b6833e51a067855,
|
||||
type: 3}
|
||||
- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
|
|
|
@ -20,6 +20,7 @@ public class PlayerManager : MonoBehaviour
|
|||
private bool interact = false;
|
||||
|
||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
||||
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2
|
||||
private bool dubleJump = true;
|
||||
private GameObject pushPullObject;
|
||||
public float dashPower = 40f;
|
||||
|
@ -65,8 +66,12 @@ public class PlayerManager : MonoBehaviour
|
|||
}
|
||||
if (interact)
|
||||
{
|
||||
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
|
||||
{
|
||||
if (powerCubeManager != null && (
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
|
||||
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash
|
||||
)) {
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
playerAnimator.SetTrigger("Eat");
|
||||
|
@ -229,26 +234,52 @@ public class PlayerManager : MonoBehaviour
|
|||
{
|
||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
||||
{
|
||||
pushPullObject = null;
|
||||
rigidBody.AddForce(
|
||||
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.up * jump * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
if (!onGround)
|
||||
{
|
||||
dubleJump = false;
|
||||
}
|
||||
pushPullObject = null;
|
||||
rigidBody.AddForce(
|
||||
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.up * jump * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DropPower()
|
||||
{
|
||||
if (activeAbility.Count > 0 && activeAbility[0] != 0)
|
||||
{
|
||||
Instantiate(PowerPrefabs[activeAbility[0] - 1], new Vector3(transform.position.x, transform.position.y - 0.5f, transform.position.z + 0.5f), PowerPrefabs[activeAbility[0] - 1].transform.rotation);
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
||||
{
|
||||
if ((powerType.GetHashCode() - 1) == 3)
|
||||
{
|
||||
SceneManager.LoadScene(nextSceneName);
|
||||
}
|
||||
else if ((powerType.GetHashCode() - 1) == 4)
|
||||
{
|
||||
DropPower();
|
||||
//doubleJump
|
||||
activeAbility[0] = 1;
|
||||
}
|
||||
else if ((powerType.GetHashCode() - 1) == 5)
|
||||
{
|
||||
DropPower();
|
||||
//pushpull
|
||||
activeAbility[0] = 2;
|
||||
}
|
||||
else if ((powerType.GetHashCode() - 1) == 6)
|
||||
{
|
||||
DropPower();
|
||||
//dash
|
||||
activeAbility[0] = 3;
|
||||
}
|
||||
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
||||
{
|
||||
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||
|
@ -335,7 +366,7 @@ public class PlayerManager : MonoBehaviour
|
|||
if (other.tag == "Ground" || other.tag == "Objects")
|
||||
{
|
||||
rigidBody.AddForce(
|
||||
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.up * 10 * Time.deltaTime),
|
||||
ForceMode.VelocityChange
|
||||
);
|
||||
|
@ -344,7 +375,7 @@ public class PlayerManager : MonoBehaviour
|
|||
}
|
||||
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||
{
|
||||
interact = true;
|
||||
interact = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
public class PowerCubeManager : MonoBehaviour
|
||||
{
|
||||
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
|
||||
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact, DubleJump, PushPull, Dash};
|
||||
public PowerType powerType = PowerType.Nothing;
|
||||
public float powerTime = 5f;
|
||||
public float powerUnit = 10f;
|
||||
|
@ -25,7 +25,7 @@ public class PowerCubeManager : MonoBehaviour
|
|||
{
|
||||
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
||||
}
|
||||
else if (powerType == PowerType.Artefact)
|
||||
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||
{
|
||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
|
@ -43,14 +43,24 @@ public class PowerCubeManager : MonoBehaviour
|
|||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||
if (powerType == PowerType.Artefact)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||
}
|
||||
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag == "Player")
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||
{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue