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2 Commits
c0ed8aceed
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0d8312407a
Author | SHA1 | Date | |
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0d8312407a | ||
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bdc0c7ec31 |
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--- !u!1001 &3013606953711284009
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m_SourcePrefab: {fileID: 100100000, guid: 94642d7ef8c97e544af1d5ca3596a37f, type: 3}
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--- !u!1001 &6840056971477016067
|
--- !u!1001 &6840056971477016067
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -525,6 +663,29 @@ PrefabInstance:
|
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propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Player
|
value: Player
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
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|
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|
value:
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- target: {fileID: 7094923891560833916, guid: e4d82994b58b7304b91c915c597b71f8,
|
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|
type: 3}
|
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|
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|
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|
value:
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|
objectReference: {fileID: 7945524436670112111, guid: 2d077f1b027540045b6833e51a067855,
|
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|
type: 3}
|
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- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
- target: {fileID: 7094923891560833917, guid: e4d82994b58b7304b91c915c597b71f8,
|
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type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
|
@ -20,6 +20,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
private bool interact = false;
|
private bool interact = false;
|
||||||
|
|
||||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
||||||
|
public List<GameObject> PowerPrefabs = new List<GameObject>(); //dubleJump = 0, push/pull = 1, dash = 2
|
||||||
private bool dubleJump = true;
|
private bool dubleJump = true;
|
||||||
private GameObject pushPullObject;
|
private GameObject pushPullObject;
|
||||||
public float dashPower = 40f;
|
public float dashPower = 40f;
|
||||||
@ -65,8 +66,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (interact)
|
if (interact)
|
||||||
{
|
{
|
||||||
if (powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact)
|
if (powerCubeManager != null && (
|
||||||
{
|
powerCubeManager.powerType == PowerCubeManager.PowerType.Artefact ||
|
||||||
|
powerCubeManager.powerType == PowerCubeManager.PowerType.DubleJump ||
|
||||||
|
powerCubeManager.powerType == PowerCubeManager.PowerType.PushPull ||
|
||||||
|
powerCubeManager.powerType == PowerCubeManager.PowerType.Dash
|
||||||
|
)) {
|
||||||
if (Input.GetKeyUp(KeyCode.E))
|
if (Input.GetKeyUp(KeyCode.E))
|
||||||
{
|
{
|
||||||
playerAnimator.SetTrigger("Eat");
|
playerAnimator.SetTrigger("Eat");
|
||||||
@ -229,26 +234,52 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
||||||
{
|
{
|
||||||
pushPullObject = null;
|
|
||||||
rigidBody.AddForce(
|
|
||||||
(transform.right * (run ? runSpeed : speed) * 15 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
|
||||||
(transform.up * jump * 10 * Time.deltaTime),
|
|
||||||
ForceMode.VelocityChange
|
|
||||||
);
|
|
||||||
if (!onGround)
|
if (!onGround)
|
||||||
{
|
{
|
||||||
dubleJump = false;
|
dubleJump = false;
|
||||||
}
|
}
|
||||||
|
pushPullObject = null;
|
||||||
|
rigidBody.AddForce(
|
||||||
|
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
|
(transform.up * jump * 10 * Time.deltaTime),
|
||||||
|
ForceMode.VelocityChange
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void DropPower()
|
||||||
|
{
|
||||||
|
if (activeAbility.Count > 0 && activeAbility[0] != 0)
|
||||||
|
{
|
||||||
|
Instantiate(PowerPrefabs[activeAbility[0] - 1], new Vector3(transform.position.x, transform.position.y - 0.5f, transform.position.z + 0.5f), PowerPrefabs[activeAbility[0] - 1].transform.rotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
public void ActivePowerCube(float power, float powerTime, PowerCubeManager.PowerType powerType, string nextSceneName = "")
|
||||||
{
|
{
|
||||||
if ((powerType.GetHashCode() - 1) == 3)
|
if ((powerType.GetHashCode() - 1) == 3)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(nextSceneName);
|
SceneManager.LoadScene(nextSceneName);
|
||||||
}
|
}
|
||||||
|
else if ((powerType.GetHashCode() - 1) == 4)
|
||||||
|
{
|
||||||
|
DropPower();
|
||||||
|
//doubleJump
|
||||||
|
activeAbility[0] = 1;
|
||||||
|
}
|
||||||
|
else if ((powerType.GetHashCode() - 1) == 5)
|
||||||
|
{
|
||||||
|
DropPower();
|
||||||
|
//pushpull
|
||||||
|
activeAbility[0] = 2;
|
||||||
|
}
|
||||||
|
else if ((powerType.GetHashCode() - 1) == 6)
|
||||||
|
{
|
||||||
|
DropPower();
|
||||||
|
//dash
|
||||||
|
activeAbility[0] = 3;
|
||||||
|
}
|
||||||
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
else if (actualPowerTimes.Length <= (powerType.GetHashCode()) || actualPowerTimes[powerType.GetHashCode() - 1] < Time.time)
|
||||||
{
|
{
|
||||||
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
actualPowerTimes[powerType.GetHashCode() - 1] = Time.time + powerTime;
|
||||||
@ -335,7 +366,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
if (other.tag == "Ground" || other.tag == "Objects")
|
if (other.tag == "Ground" || other.tag == "Objects")
|
||||||
{
|
{
|
||||||
rigidBody.AddForce(
|
rigidBody.AddForce(
|
||||||
(transform.right * (run ? runSpeed : speed) * 10 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||||
(transform.up * 10 * Time.deltaTime),
|
(transform.up * 10 * Time.deltaTime),
|
||||||
ForceMode.VelocityChange
|
ForceMode.VelocityChange
|
||||||
);
|
);
|
||||||
@ -344,7 +375,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
if (other.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||||
{
|
{
|
||||||
interact = true;
|
interact = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
|||||||
|
|
||||||
public class PowerCubeManager : MonoBehaviour
|
public class PowerCubeManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact};
|
public enum PowerType {Nothing, Bigger, Faster, Jumper, Artefact, DubleJump, PushPull, Dash};
|
||||||
public PowerType powerType = PowerType.Nothing;
|
public PowerType powerType = PowerType.Nothing;
|
||||||
public float powerTime = 5f;
|
public float powerTime = 5f;
|
||||||
public float powerUnit = 10f;
|
public float powerUnit = 10f;
|
||||||
@ -25,7 +25,7 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
GetComponentInChildren<MeshRenderer>().material.color = Color.green;
|
||||||
}
|
}
|
||||||
else if (powerType == PowerType.Artefact)
|
else if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||||
{
|
{
|
||||||
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
meshRenderer = GetComponentInChildren<MeshRenderer>();
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
@ -42,15 +42,25 @@ public class PowerCubeManager : MonoBehaviour
|
|||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
if (powerType == PowerType.Artefact)
|
||||||
{
|
{
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.4f);
|
||||||
}
|
}
|
||||||
|
else if (powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||||
|
{
|
||||||
|
meshRenderer.materials[1].SetFloat("_Outline", 0.01f);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.tag == "Player")
|
if (other.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
if (powerType == PowerType.Artefact || powerType == PowerType.DubleJump || powerType == PowerType.PushPull || powerType == PowerType.Dash)
|
||||||
{
|
{
|
||||||
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user