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df8423257b
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df49b292cb
Author | SHA1 | Date | |
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df49b292cb | ||
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dd17bac1d9 |
79
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Normal file
79
Assets/Materials/PushPull.mat
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@ -0,0 +1,79 @@
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127
Assets/Prefabs/PushPullCube.prefab
Normal file
127
Assets/Prefabs/PushPullCube.prefab
Normal file
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7
Assets/Prefabs/PushPullCube.prefab.meta
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@ -4,20 +4,83 @@ using UnityEngine;
|
||||
|
||||
public class ObjectManager : MonoBehaviour
|
||||
{
|
||||
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder};
|
||||
public enum ObjectType {Nothing, PushPull, Drag};
|
||||
public ObjectType objectType = ObjectType.Nothing;
|
||||
private Rigidbody rigidBody;
|
||||
private MeshRenderer meshRenderer;
|
||||
private PlayerManager playerManager;
|
||||
private bool interact = false;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
meshRenderer = GetComponent<MeshRenderer>();
|
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meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (interact)
|
||||
{
|
||||
if (objectType == ObjectType.PushPull)
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
if (playerManager.GetPushPullObject() == null)
|
||||
{
|
||||
playerManager.SetPushPullObject(this.gameObject);
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
|
||||
}
|
||||
else
|
||||
{
|
||||
playerManager.RemovePushPullObject();
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
playerManager = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playerManager != null && playerManager.GetPushPullObject() == null)
|
||||
{
|
||||
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
|
||||
}
|
||||
if (Input.GetKeyUp(KeyCode.E))
|
||||
{
|
||||
if (playerManager != null)
|
||||
{
|
||||
playerManager.RemovePushPullObject();
|
||||
playerManager = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Player")
|
||||
{
|
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Vector3 hit = collision.contacts[0].normal;
|
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if (hit.x != 0 && hit.y == 0)
|
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{
|
||||
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
|
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playerManager = collision.gameObject.GetComponent<PlayerManager>();
|
||||
interact = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollisionExit(Collision collision)
|
||||
{
|
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if (collision.gameObject.tag == "Player")
|
||||
{
|
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meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
|
||||
interact = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
|
||||
private bool dubleJump = true;
|
||||
private GameObject pushPullObject;
|
||||
|
||||
private bool startEating = false;
|
||||
|
||||
@ -55,6 +56,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
playerAnimator.Play("Die");
|
||||
}
|
||||
AbilityAction();
|
||||
DeactivePowerCube();
|
||||
Move();
|
||||
RunSwitch();
|
||||
@ -72,6 +74,37 @@ public class PlayerManager : MonoBehaviour
|
||||
Jump();
|
||||
}
|
||||
|
||||
private void AbilityAction()
|
||||
{
|
||||
if (activeAbility.Count > 0 && activeAbility[0] == 2)
|
||||
{
|
||||
if (pushPullObject != null)
|
||||
{
|
||||
pushPullObject.GetComponent<Rigidbody>().MovePosition(
|
||||
pushPullObject.transform.position +
|
||||
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GameObject GetPushPullObject()
|
||||
{
|
||||
return pushPullObject;
|
||||
}
|
||||
|
||||
public void SetPushPullObject(GameObject objectPP)
|
||||
{
|
||||
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
|
||||
pushPullObject = objectPP;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePushPullObject()
|
||||
{
|
||||
pushPullObject = null;
|
||||
}
|
||||
|
||||
void RunSwitch()
|
||||
{
|
||||
if (Input.GetAxisRaw("Run") > 0)
|
||||
@ -95,21 +128,26 @@ public class PlayerManager : MonoBehaviour
|
||||
if (Input.GetAxis("Horizontal") > 0)
|
||||
{
|
||||
playerAnimator.SetBool("Walk", true);
|
||||
if (pushPullObject == null) {
|
||||
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||
playerAnimator.transform.rotation,
|
||||
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
|
||||
localSpeed * Time.deltaTime
|
||||
);
|
||||
}
|
||||
}
|
||||
else if (Input.GetAxis("Horizontal") < 0)
|
||||
{
|
||||
playerAnimator.SetBool("Walk", true);
|
||||
if (pushPullObject == null)
|
||||
{
|
||||
playerAnimator.transform.rotation = Quaternion.Lerp(
|
||||
playerAnimator.transform.rotation,
|
||||
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
|
||||
localSpeed * Time.deltaTime
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
playerAnimator.SetBool("Walk", false);
|
||||
@ -132,6 +170,7 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
|
||||
{
|
||||
pushPullObject = null;
|
||||
rigidBody.AddForce(
|
||||
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
|
||||
(transform.up * jump * 10 * Time.deltaTime),
|
||||
@ -243,10 +282,11 @@ public class PlayerManager : MonoBehaviour
|
||||
|
||||
public void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
if (collision.gameObject.tag == "Objects")
|
||||
if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
|
||||
{
|
||||
Vector3 hit = collision.contacts[0].normal;
|
||||
if (hit.x != 0) {
|
||||
if (hit.x != 0 && hit.y == 0)
|
||||
{
|
||||
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
|
||||
playerAnimator.SetTrigger("Eat");
|
||||
}
|
||||
|
8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3cc6d9e22086d443b811d2ec2c3d46c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
82
Assets/Shaders/Border.shader
Normal file
82
Assets/Shaders/Border.shader
Normal file
@ -0,0 +1,82 @@
|
||||
Shader "Outlined/Silhouette Only"
|
||||
{
|
||||
Properties{
|
||||
_OutlineColor("Outline Color", Color) = (0,0,0,1)
|
||||
_Outline("Outline width", Range(0.0, 1.0)) = .005
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 pos : POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
uniform float _Outline;
|
||||
uniform float4 _OutlineColor;
|
||||
|
||||
v2f vert(appdata v) {
|
||||
// just make a copy of incoming vertex data but scaled according to normal direction
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
float3 norm = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal);
|
||||
float2 offset = TransformViewToProjection(norm.xy);
|
||||
|
||||
o.pos.xy += offset * o.pos.z * _Outline;
|
||||
o.color = _OutlineColor;
|
||||
return o;
|
||||
}
|
||||
ENDCG
|
||||
|
||||
SubShader{
|
||||
Tags { "Queue" = "Transparent" }
|
||||
|
||||
Pass {
|
||||
Name "BASE"
|
||||
Cull Back
|
||||
Blend Zero One
|
||||
|
||||
// uncomment this to hide inner details:
|
||||
//Offset -8, -8
|
||||
|
||||
SetTexture[_OutlineColor] {
|
||||
ConstantColor(0,0,0,0)
|
||||
Combine constant
|
||||
}
|
||||
}
|
||||
|
||||
// note that a vertex shader is specified here but it's using the one above
|
||||
Pass {
|
||||
Name "OUTLINE"
|
||||
Tags { "LightMode" = "Always" }
|
||||
Cull Front
|
||||
|
||||
// you can choose what kind of blending mode you want for the outline
|
||||
//Blend SrcAlpha OneMinusSrcAlpha // Normal
|
||||
//Blend One One // Additive
|
||||
Blend One OneMinusDstColor // Soft Additive
|
||||
//Blend DstColor Zero // Multiplicative
|
||||
//Blend DstColor SrcColor // 2x Multiplicative
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
half4 frag(v2f i) :COLOR {
|
||||
return i.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
9
Assets/Shaders/Border.shader.meta
Normal file
9
Assets/Shaders/Border.shader.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf662471a11144e48aefe2569a560ec9
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,43 +4,8 @@
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_CurrentQuality: 2
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Low
|
||||
pixelLightCount: 0
|
||||
@ -53,7 +18,7 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
@ -75,6 +40,43 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
pixelLightCount: 0
|
||||
shadows: 0
|
||||
shadowResolution: 0
|
||||
shadowProjection: 1
|
||||
shadowCascades: 1
|
||||
shadowDistance: 15
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
@ -88,7 +90,7 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
@ -110,6 +112,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
@ -123,7 +126,7 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
@ -145,6 +148,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
@ -158,7 +162,7 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
@ -180,6 +184,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
@ -193,7 +198,7 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
@ -215,6 +220,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
|
@ -5,6 +5,7 @@ TagManager:
|
||||
serializedVersion: 2
|
||||
tags:
|
||||
- Ground
|
||||
- Objects
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user