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Author SHA1 Message Date
haitem
df49b292cb Merge branch 'master' of https://git.steelants.cz/GJP/GlobalGameJam-2021 2021-01-30 16:16:52 +01:00
haitem
dd17bac1d9 Add push pull power 2021-01-30 16:16:42 +01:00
12 changed files with 500 additions and 124 deletions

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@ -4,20 +4,83 @@ using UnityEngine;
public class ObjectManager : MonoBehaviour public class ObjectManager : MonoBehaviour
{ {
public enum ObjectType {Nothing, Door, PushPull, Drag, Ladder}; public enum ObjectType {Nothing, PushPull, Drag};
public ObjectType objectType = ObjectType.Nothing; public ObjectType objectType = ObjectType.Nothing;
private Rigidbody rigidBody; private Rigidbody rigidBody;
private MeshRenderer meshRenderer;
private PlayerManager playerManager;
private bool interact = false;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.materials[1].SetFloat ("_Outline", 0.0f);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
rigidBody = GetComponent<Rigidbody>(); rigidBody = GetComponent<Rigidbody>();
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (interact)
{
if (objectType == ObjectType.PushPull)
{
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager.GetPushPullObject() == null)
{
playerManager.SetPushPullObject(this.gameObject);
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5568628f, 0.3785397f, 0.1176471f));
}
else
{
playerManager.RemovePushPullObject();
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
playerManager = null;
}
}
}
}
else
{
if (playerManager != null && playerManager.GetPushPullObject() == null)
{
meshRenderer.materials[1].SetColor("_OutlineColor", new Color(0.5276349f, 0.5566038f, 0.118147f));
}
if (Input.GetKeyUp(KeyCode.E))
{
if (playerManager != null)
{
playerManager.RemovePushPullObject();
playerManager = null;
}
}
}
}
private void OnCollisionStay(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0 && hit.y == 0)
{
meshRenderer.materials[1].SetFloat("_Outline", 0.25f);
playerManager = collision.gameObject.GetComponent<PlayerManager>();
interact = true;
}
}
}
private void OnCollisionExit(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
meshRenderer.materials[1].SetFloat("_Outline", 0.0f);
interact = false;
}
} }
} }

View File

@ -19,6 +19,7 @@ public class PlayerManager : MonoBehaviour
public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3 public List<int> activeAbility = new List<int>(); //without ability=0 or null, dubleJump = 1, push/pull = 2, dash = 3
private bool dubleJump = true; private bool dubleJump = true;
private GameObject pushPullObject;
private bool startEating = false; private bool startEating = false;
@ -55,6 +56,7 @@ public class PlayerManager : MonoBehaviour
{ {
playerAnimator.Play("Die"); playerAnimator.Play("Die");
} }
AbilityAction();
DeactivePowerCube(); DeactivePowerCube();
Move(); Move();
RunSwitch(); RunSwitch();
@ -72,6 +74,37 @@ public class PlayerManager : MonoBehaviour
Jump(); Jump();
} }
private void AbilityAction()
{
if (activeAbility.Count > 0 && activeAbility[0] == 2)
{
if (pushPullObject != null)
{
pushPullObject.GetComponent<Rigidbody>().MovePosition(
pushPullObject.transform.position +
(pushPullObject.transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
);
}
}
}
public GameObject GetPushPullObject()
{
return pushPullObject;
}
public void SetPushPullObject(GameObject objectPP)
{
if (activeAbility.Count > 0 && activeAbility[0] == 2) {
pushPullObject = objectPP;
}
}
public void RemovePushPullObject()
{
pushPullObject = null;
}
void RunSwitch() void RunSwitch()
{ {
if (Input.GetAxisRaw("Run") > 0) if (Input.GetAxisRaw("Run") > 0)
@ -95,20 +128,25 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxis("Horizontal") > 0) if (Input.GetAxis("Horizontal") > 0)
{ {
playerAnimator.SetBool("Walk", true); playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp( if (pushPullObject == null) {
playerAnimator.transform.rotation, playerAnimator.transform.rotation = Quaternion.Lerp(
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z), playerAnimator.transform.rotation,
localSpeed * Time.deltaTime Quaternion.Euler(playerAnimator.transform.eulerAngles.x, -90f, playerAnimator.transform.eulerAngles.z),
); localSpeed * Time.deltaTime
);
}
} }
else if (Input.GetAxis("Horizontal") < 0) else if (Input.GetAxis("Horizontal") < 0)
{ {
playerAnimator.SetBool("Walk", true); playerAnimator.SetBool("Walk", true);
playerAnimator.transform.rotation = Quaternion.Lerp( if (pushPullObject == null)
playerAnimator.transform.rotation, {
Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z), playerAnimator.transform.rotation = Quaternion.Lerp(
localSpeed * Time.deltaTime playerAnimator.transform.rotation,
); Quaternion.Euler(playerAnimator.transform.eulerAngles.x, 90f, playerAnimator.transform.eulerAngles.z),
localSpeed * Time.deltaTime
);
}
} }
else else
{ {
@ -132,6 +170,7 @@ public class PlayerManager : MonoBehaviour
{ {
if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1))) if (rigidBody.velocity.y <= 1 && (onGround || (dubleJump && activeAbility.Count > 0 && activeAbility[0] == 1)))
{ {
pushPullObject = null;
rigidBody.AddForce( rigidBody.AddForce(
(transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) + (transform.right * (run ? runSpeed : speed) * 5 * Input.GetAxis("Horizontal") * Time.deltaTime) +
(transform.up * jump * 10 * Time.deltaTime), (transform.up * jump * 10 * Time.deltaTime),
@ -243,10 +282,11 @@ public class PlayerManager : MonoBehaviour
public void OnCollisionEnter(Collision collision) public void OnCollisionEnter(Collision collision)
{ {
if (collision.gameObject.tag == "Objects") if (collision.gameObject.GetComponent<PowerCubeManager>() != null)
{ {
Vector3 hit = collision.contacts[0].normal; Vector3 hit = collision.contacts[0].normal;
if (hit.x != 0) { if (hit.x != 0 && hit.y == 0)
{
powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>(); powerCubeManager = collision.gameObject.GetComponent<PowerCubeManager>();
playerAnimator.SetTrigger("Eat"); playerAnimator.SetTrigger("Eat");
} }

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}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : POSITION;
float4 color : COLOR;
};
uniform float _Outline;
uniform float4 _OutlineColor;
v2f vert(appdata v) {
// just make a copy of incoming vertex data but scaled according to normal direction
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
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return o;
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ENDCG
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Tags { "Queue" = "Transparent" }
Pass {
Name "BASE"
Cull Back
Blend Zero One
// uncomment this to hide inner details:
//Offset -8, -8
SetTexture[_OutlineColor] {
ConstantColor(0,0,0,0)
Combine constant
}
}
// note that a vertex shader is specified here but it's using the one above
Pass {
Name "OUTLINE"
Tags { "LightMode" = "Always" }
Cull Front
// you can choose what kind of blending mode you want for the outline
//Blend SrcAlpha OneMinusSrcAlpha // Normal
//Blend One One // Additive
Blend One OneMinusDstColor // Soft Additive
//Blend DstColor Zero // Multiplicative
//Blend DstColor SrcColor // 2x Multiplicative
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
half4 frag(v2f i) :COLOR {
return i.color;
}
ENDCG
}
}
Fallback "Diffuse"
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@ -53,7 +18,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 0 anisotropicTextures: 0
antiAliasing: 0 antiAliasing: 0
@ -75,6 +40,43 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Very Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
shadowDistance: 15
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 1
textureQuality: 1
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 0
lodBias: 0.3
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 2
name: Medium name: Medium
@ -88,7 +90,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
@ -110,6 +112,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 2
name: High name: High
@ -123,7 +126,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
@ -145,6 +148,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 2
name: Very High name: Very High
@ -158,7 +162,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
@ -180,6 +184,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
- serializedVersion: 2 - serializedVersion: 2
name: Ultra name: Ultra
@ -193,7 +198,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 2 antiAliasing: 2
@ -215,6 +220,7 @@ QualitySettings:
asyncUploadBufferSize: 16 asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 2 Android: 2

View File

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- Ground - Ground
- Objects
layers: layers:
- Default - Default
- TransparentFX - TransparentFX