GlobalGameJame/Library/PackageCache/com.unity.test-framework@1.1.9/UnityEditor.TestRunner/TestRun/Tasks/SaveModiedSceneTask.cs

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2020-01-31 15:10:04 +00:00
using System;
using System.Collections;
using UnityEditor.SceneManagement;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class SaveModiedSceneTask : TestTaskBase
{
internal Func<bool> SaveCurrentModifiedScenesIfUserWantsTo =
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo;
public override IEnumerator Execute(TestJobData testJobData)
{
var cancelled = !SaveCurrentModifiedScenesIfUserWantsTo();
if (cancelled)
{
throw new TestRunCanceledException();
}
yield break;
}
}
}