32 lines
859 B
C#
32 lines
859 B
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Timeline
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use these flags to specify the notification behaviour.
|
||
|
/// </summary>
|
||
|
/// <see cref="UnityEngine.Playables.INotification"/>
|
||
|
[Flags]
|
||
|
[Serializable]
|
||
|
public enum NotificationFlags : short
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Use this flag to send the notification in Edit Mode.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Sent on discontinuous jumps in time.
|
||
|
/// </remarks>
|
||
|
TriggerInEditMode = 1 << 0,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this flag to send the notification if playback starts after the notification time.
|
||
|
/// </summary>
|
||
|
Retroactive = 1 << 1,
|
||
|
|
||
|
/// <summary>
|
||
|
/// Use this flag to send the notification only once when looping.
|
||
|
/// </summary>
|
||
|
TriggerOnce = 1 << 2,
|
||
|
}
|
||
|
}
|