GlobalGameJame/Assets/Scripts/MusicManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.Networking;
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public class MusicManager : NetworkBehaviour
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{
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public AudioSource musicSource;
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public AudioClip DayMusic;
public AudioClip NightMusic;
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private bool night = false;
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public GameObject Sun;
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// Start is called before the first frame update
void Start()
{
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if (!isLocalPlayer)
{
return;
}
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musicSource.PlayOneShot(DayMusic);
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}
// Update is called once per frame
void Update()
{
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if (!isLocalPlayer)
{
return;
}
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float sunRotationX = Sun.transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
Debug.Log(sunRotationX.ToString());
if (sunRotationX < 0)
{
musicSource.PlayOneShot(NightMusic);
Debug.Log("It is a Night");
night = true;
}
else
{
musicSource.PlayOneShot(DayMusic);
Debug.Log("It is a Day");
night = false;
}
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}
}