49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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public class MusicManager : NetworkBehaviour
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{
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public AudioSource musicSource;
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public AudioClip DayMusic;
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public AudioClip NightMusic;
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private bool night = false;
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public GameObject Sun;
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// Start is called before the first frame update
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void Start()
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{
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if (!isLocalPlayer)
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{
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return;
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}
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musicSource.PlayOneShot(DayMusic);
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}
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// Update is called once per frame
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void Update()
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{
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if (!isLocalPlayer)
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{
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return;
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}
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float sunRotationX = Sun.transform.localEulerAngles.x;
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sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
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Debug.Log(sunRotationX.ToString());
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if (sunRotationX < 0)
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{
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musicSource.PlayOneShot(NightMusic);
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Debug.Log("It is a Night");
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night = true;
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}
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else
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{
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musicSource.PlayOneShot(DayMusic);
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Debug.Log("It is a Day");
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night = false;
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}
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}
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}
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