Merge branch 'master' of https://git.steelants.cz/PragueGameJam/GlobalGameJame
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type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
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type: 3}
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||||
propertyPath: m_LocalEulerAnglesHint.z
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||||
value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 204c7411afdd01a478b1a1e25607d50c, type: 3}
|
||||
|
22
Assets/Scripts/BlockManager.cs
Normal file
22
Assets/Scripts/BlockManager.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockManager : MonoBehaviour
|
||||
{
|
||||
public enum BlockType {None, Barricade};
|
||||
public BlockType blockType = BlockType.None;
|
||||
public GameObject block;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockManager.cs.meta
Normal file
11
Assets/Scripts/BlockManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a26079dbac7f3cd4bacb95972241b8cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
119
Assets/Scripts/PlayerManager.cs
Normal file
119
Assets/Scripts/PlayerManager.cs
Normal file
@ -0,0 +1,119 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
|
||||
public float speed = 10;
|
||||
public float runSpeed = 25;
|
||||
public float rotateSpeed = 5;
|
||||
public float mouseSensitive = 200;
|
||||
private bool run = false;
|
||||
private Camera playerCamera;
|
||||
private Rigidbody rigidBody;
|
||||
public List<GameObject> weaponList = new List<GameObject>();
|
||||
[HideInInspector]public int selectedWeapon = 0;
|
||||
public List<GameObject> weaponHandList = new List<GameObject>();
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
playerCamera = GetComponentInChildren<Camera>();
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Move();
|
||||
RunSwitch();
|
||||
selectWeapon();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
Rotate();
|
||||
}
|
||||
|
||||
void Move()
|
||||
{
|
||||
rigidBody.MovePosition(
|
||||
transform.position +
|
||||
(transform.forward * (run ? runSpeed : speed) * Input.GetAxis("Vertical") * Time.deltaTime) +
|
||||
(transform.right * (run ? runSpeed : speed) * Input.GetAxis("Horizontal") * Time.deltaTime)
|
||||
);
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
{
|
||||
transform.Rotate(new Vector3(0, rotateSpeed * Input.GetAxis("Mouse X") * mouseSensitive * Time.deltaTime, 0));
|
||||
if (
|
||||
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
||||
playerCamera.transform.localEulerAngles.y == 0 &&
|
||||
playerCamera.transform.localEulerAngles.z == 0) ||
|
||||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
||||
playerCamera.transform.localEulerAngles.y == 0 &&
|
||||
playerCamera.transform.localEulerAngles.z == 0)
|
||||
) {
|
||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * -Input.GetAxis("Mouse Y") * mouseSensitive * Time.deltaTime, 0, 0));
|
||||
} else if (
|
||||
((playerCamera.transform.localEulerAngles.x >= 270 && playerCamera.transform.localEulerAngles.x <= 360) &&
|
||||
playerCamera.transform.localEulerAngles.y == 180 &&
|
||||
playerCamera.transform.localEulerAngles.z == 180)
|
||||
) {
|
||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") > 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
||||
} else if (
|
||||
((playerCamera.transform.localEulerAngles.x <= 90 && playerCamera.transform.localEulerAngles.x >= 0) &&
|
||||
playerCamera.transform.localEulerAngles.y == 180 &&
|
||||
playerCamera.transform.localEulerAngles.z == 180)
|
||||
) {
|
||||
playerCamera.transform.Rotate(new Vector3(rotateSpeed * (-Input.GetAxis("Mouse Y") < 0 ? -Input.GetAxis("Mouse Y") : 0) * mouseSensitive * Time.deltaTime, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
void RunSwitch()
|
||||
{
|
||||
if (Input.GetAxisRaw("Run") > 0)
|
||||
{
|
||||
run = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
run = false;
|
||||
}
|
||||
}
|
||||
|
||||
void selectWeapon()
|
||||
{
|
||||
if (weaponList.Count > 0 && weaponHandList.Count == weaponList.Count)
|
||||
{
|
||||
weaponHandList[selectedWeapon].SetActive(false);
|
||||
if (Input.mouseScrollDelta.y > 0)
|
||||
{
|
||||
if (weaponList.Count > selectedWeapon + 1) {
|
||||
selectedWeapon++;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedWeapon = 0;
|
||||
}
|
||||
}
|
||||
else if (Input.mouseScrollDelta.y < 0)
|
||||
{
|
||||
if (selectedWeapon > 0)
|
||||
{
|
||||
selectedWeapon--;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedWeapon = weaponList.Count - 1;
|
||||
}
|
||||
}
|
||||
weaponHandList[selectedWeapon].SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
11
Assets/Scripts/PlayerManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 885220d038aa1a6468127c63dd90a926
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
@ -101,6 +101,22 @@ InputManager:
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Run
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse X
|
||||
descriptiveName:
|
||||
|
Loading…
Reference in New Issue
Block a user