Repair spikes add health bar and change vizualization of info about amout of wood and ammo
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|
vectorscope:
|
||||||
|
size: 256
|
||||||
|
exposure: 0.12
|
||||||
|
overlaySettings:
|
||||||
|
linearDepth: 0
|
||||||
|
motionColorIntensity: 4
|
||||||
|
motionGridSize: 64
|
||||||
|
colorBlindnessType: 0
|
||||||
|
colorBlindnessStrength: 1
|
||||||
|
m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2}
|
||||||
|
m_ShowToolkit: 0
|
||||||
|
m_ShowCustomSorter: 0
|
||||||
|
breakBeforeColorGrading: 0
|
||||||
|
m_BeforeTransparentBundles: []
|
||||||
|
m_BeforeStackBundles: []
|
||||||
|
m_AfterStackBundles: []
|
||||||
|
@ -14,6 +14,22 @@ CapsuleCollider:
|
|||||||
m_Height: 60
|
m_Height: 60
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Center: {x: 0, y: 0, z: 29}
|
m_Center: {x: 0, y: 0, z: 29}
|
||||||
|
--- !u!208 &4623503337842674502
|
||||||
|
NavMeshObstacle:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2104789401984237560}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Shape: 1
|
||||||
|
m_Extents: {x: 1.697, y: 1.697, z: 34.888}
|
||||||
|
m_MoveThreshold: 0.1
|
||||||
|
m_Carve: 0
|
||||||
|
m_CarveOnlyStationary: 1
|
||||||
|
m_Center: {x: 0, y: 0, z: 36.371002}
|
||||||
|
m_TimeToStationary: 0.5
|
||||||
--- !u!1 &7706219202001118132
|
--- !u!1 &7706219202001118132
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -24,7 +40,6 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 6132983532685291387}
|
- component: {fileID: 6132983532685291387}
|
||||||
- component: {fileID: 792143903499247558}
|
- component: {fileID: 792143903499247558}
|
||||||
- component: {fileID: 7073027306475143712}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Tree_LOD
|
m_Name: Tree_LOD
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -95,22 +110,6 @@ LODGroup:
|
|||||||
- renderer: {fileID: 3790753686469841987}
|
- renderer: {fileID: 3790753686469841987}
|
||||||
- renderer: {fileID: 7477384831301876712}
|
- renderer: {fileID: 7477384831301876712}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
--- !u!208 &7073027306475143712
|
|
||||||
NavMeshObstacle:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 7706219202001118132}
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 3
|
|
||||||
m_Shape: 0
|
|
||||||
m_Extents: {x: 0.28, y: 2.5, z: 0.28}
|
|
||||||
m_MoveThreshold: 0.1
|
|
||||||
m_Carve: 0
|
|
||||||
m_CarveOnlyStationary: 1
|
|
||||||
m_Center: {x: 0, y: 2.29, z: 0}
|
|
||||||
m_TimeToStationary: 0.5
|
|
||||||
--- !u!1001 &6890689231084320501
|
--- !u!1001 &6890689231084320501
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -119,7 +119,7 @@ MonoBehaviour:
|
|||||||
weaponRange: 2
|
weaponRange: 2
|
||||||
spawnShoot: {fileID: 0}
|
spawnShoot: {fileID: 0}
|
||||||
particleShoot: {fileID: 0}
|
particleShoot: {fileID: 0}
|
||||||
damage: 50
|
damage: 25
|
||||||
fireRate: 0.1
|
fireRate: 0.1
|
||||||
animator: {fileID: 562605605}
|
animator: {fileID: 562605605}
|
||||||
player: {fileID: 0}
|
player: {fileID: 0}
|
||||||
|
5262
Assets/Prefabs/torch.prefab
Normal file
5262
Assets/Prefabs/torch.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/torch.prefab.meta
Normal file
7
Assets/Prefabs/torch.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f614b02c1b25fce4ba5bee61a982ff4f
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -38,6 +38,7 @@ public class BlockManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
SpikeHit();
|
||||||
if (blockType == BlockType.Wood)
|
if (blockType == BlockType.Wood)
|
||||||
{
|
{
|
||||||
if (health < 100 && healthTime < Time.time)
|
if (health < 100 && healthTime < Time.time)
|
||||||
@ -133,18 +134,26 @@ public class BlockManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter(Collision collision)
|
void SpikeHit()
|
||||||
{
|
{
|
||||||
if (blockType == BlockType.Barricade) {
|
if (blockType == BlockType.Barricade) {
|
||||||
Debug.Log(collision.transform.tag);
|
RaycastHit hit;
|
||||||
if (collision.transform.CompareTag("Enemy"))
|
if (Physics.BoxCast(this.transform.position + new Vector3(-0.05f, 0.75f, 1.0f), new Vector3(0.5f, 0.75f, 1.0f), this.transform.forward, out hit, transform.rotation,1.0f))
|
||||||
{
|
{
|
||||||
EnemyManager enemyManager = collision.transform.GetComponent<EnemyManager>();
|
if (hit.collider.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
EnemyManager enemyManager = hit.collider.transform.GetComponent<EnemyManager>();
|
||||||
if (enemyManager != null)
|
if (enemyManager != null)
|
||||||
{
|
{
|
||||||
enemyManager.Damage(100);
|
enemyManager.Damage(100);
|
||||||
health = 0;
|
health = 0;
|
||||||
Destroy(this.gameObject, 3);
|
for (int i = 0; i < amountModels.Count; i++)
|
||||||
|
{
|
||||||
|
amountModels[i].transform.parent = null;
|
||||||
|
Destroy(amountModels[i], 4);
|
||||||
|
}
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,8 @@ public class EnemyManager : MonoBehaviour
|
|||||||
public float attackRate = 2;
|
public float attackRate = 2;
|
||||||
private float attackTime = 2;
|
private float attackTime = 2;
|
||||||
public float actualHealth;
|
public float actualHealth;
|
||||||
|
public float findRate = 1;
|
||||||
|
private float findTime = 1;
|
||||||
private NavMeshAgent navMeshAgent;
|
private NavMeshAgent navMeshAgent;
|
||||||
private PlayerManager player;
|
private PlayerManager player;
|
||||||
public BarricadeManager barricadeManager;
|
public BarricadeManager barricadeManager;
|
||||||
@ -18,6 +20,7 @@ public class EnemyManager : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
findTime = findRate;
|
||||||
attackTime = attackRate;
|
attackTime = attackRate;
|
||||||
actualHealth = health;
|
actualHealth = health;
|
||||||
player = FindObjectOfType<PlayerManager>();
|
player = FindObjectOfType<PlayerManager>();
|
||||||
@ -35,19 +38,19 @@ public class EnemyManager : MonoBehaviour
|
|||||||
DestroyBarricades();
|
DestroyBarricades();
|
||||||
Attack();
|
Attack();
|
||||||
|
|
||||||
if (navMeshAgent != null && barricadeManager == null)
|
if (navMeshAgent != null && barricadeManager == null && findTime < Time.time)
|
||||||
{
|
{
|
||||||
navMeshAgent.SetDestination(player.transform.position);
|
navMeshAgent.SetDestination(player.transform.position);
|
||||||
|
findTime = findRate + Time.time;
|
||||||
}
|
}
|
||||||
else if (navMeshAgent != null && barricadeManager != null)
|
else if (navMeshAgent != null && barricadeManager != null && findTime < Time.time)
|
||||||
{
|
{
|
||||||
navMeshAgent.SetDestination(new Vector3(barricadeManager.walkPoint.position.x, 0, barricadeManager.walkPoint.position.z));
|
navMeshAgent.SetDestination(barricadeManager.transform.position);
|
||||||
|
findTime = findRate + Time.time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
|
||||||
if (navMeshAgent != null && navMeshAgent.pathStatus == NavMeshPathStatus.PathComplete)
|
|
||||||
{
|
{
|
||||||
if (actualHealth > 0 && barricadeManager == null)
|
if (actualHealth > 0 && barricadeManager == null)
|
||||||
{
|
{
|
||||||
@ -62,7 +65,6 @@ public class EnemyManager : MonoBehaviour
|
|||||||
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
|
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(_dir), 5 * Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public void Damage(float damageLoc = 0)
|
public void Damage(float damageLoc = 0)
|
||||||
{
|
{
|
||||||
@ -83,6 +85,7 @@ public class EnemyManager : MonoBehaviour
|
|||||||
NavMeshPath path = new NavMeshPath();
|
NavMeshPath path = new NavMeshPath();
|
||||||
if (navMeshAgent != null) {
|
if (navMeshAgent != null) {
|
||||||
navMeshAgent.CalculatePath(player.transform.position, path);
|
navMeshAgent.CalculatePath(player.transform.position, path);
|
||||||
|
Debug.Log(path.status);
|
||||||
if (path.status == NavMeshPathStatus.PathPartial)
|
if (path.status == NavMeshPathStatus.PathPartial)
|
||||||
{
|
{
|
||||||
BarricadeManager[] barricadeManagers = GameObject.FindObjectsOfType<BarricadeManager>();
|
BarricadeManager[] barricadeManagers = GameObject.FindObjectsOfType<BarricadeManager>();
|
||||||
@ -94,8 +97,14 @@ public class EnemyManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (localBarricadeManager.health < barricadeManager.health || Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position)) {
|
if (localBarricadeManager.health < barricadeManager.health) {
|
||||||
barricadeManager = localBarricadeManager;
|
barricadeManager = localBarricadeManager;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (Vector3.Distance(barricadeManager.transform.position, transform.position) > Vector3.Distance(localBarricadeManager.transform.position, transform.position))
|
||||||
|
{
|
||||||
|
barricadeManager = localBarricadeManager;
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -197,19 +206,4 @@ public class EnemyManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter(Collision collision)
|
|
||||||
{
|
|
||||||
if (collision.transform.CompareTag("Spikes"))
|
|
||||||
{
|
|
||||||
BlockManager blockManager = GetComponent<Collider>().transform.GetComponent<BlockManager>();
|
|
||||||
if (blockManager != null && blockManager.blockType == BlockManager.BlockType.Barricade)
|
|
||||||
{
|
|
||||||
Damage(100);
|
|
||||||
blockManager.health = 0;
|
|
||||||
Destroy(blockManager);
|
|
||||||
Destroy(blockManager.gameObject, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ public class GuiManager : MonoBehaviour
|
|||||||
public GameObject InteractIcon;
|
public GameObject InteractIcon;
|
||||||
public Text Wood;
|
public Text Wood;
|
||||||
public Text Ammo;
|
public Text Ammo;
|
||||||
|
public Image healthBar;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -29,4 +30,9 @@ public class GuiManager : MonoBehaviour
|
|||||||
InteractIcon.GetComponent<Image>().sprite = image;
|
InteractIcon.GetComponent<Image>().sprite = image;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetHealth(float health)
|
||||||
|
{
|
||||||
|
healthBar.fillAmount = health;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -56,6 +56,9 @@ public class PlayerManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name, LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float hpInPrcent = (actualHealth / (health / 100.0f));
|
||||||
|
guiManager.SetHealth((1.0f / 100.0f) * hpInPrcent);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
@ -223,11 +226,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
||||||
blockManager.Action();
|
blockManager.Action();
|
||||||
}
|
}
|
||||||
else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time)
|
else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 0)
|
||||||
{
|
{
|
||||||
BlockManager blockManager = spikes.GetComponent<BlockManager>();
|
BlockManager blockManager = spikes.GetComponent<BlockManager>();
|
||||||
if (blockManager != null)
|
if (blockManager != null)
|
||||||
{
|
{
|
||||||
|
barricadeMaterials-=3;
|
||||||
Instantiate<GameObject>(spikes, hit.point, transform.rotation);
|
Instantiate<GameObject>(spikes, hit.point, transform.rotation);
|
||||||
buildTime = buildRate + Time.time;
|
buildTime = buildRate + Time.time;
|
||||||
}
|
}
|
||||||
|
BIN
Assets/SheilaCrayon-1vWg.ttf
Normal file
BIN
Assets/SheilaCrayon-1vWg.ttf
Normal file
Binary file not shown.
22
Assets/SheilaCrayon-1vWg.ttf.meta
Normal file
22
Assets/SheilaCrayon-1vWg.ttf.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: adcab70c6db28d648922f97e27d1c41b
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 0
|
||||||
|
characterPadding: 1
|
||||||
|
includeFontData: 1
|
||||||
|
fontName: Sheila Crayon
|
||||||
|
fontNames:
|
||||||
|
- Sheila Crayon
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
ascentCalculationMode: 1
|
||||||
|
useLegacyBoundsCalculation: 0
|
||||||
|
shouldRoundAdvanceValue: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Sprites/Icons/EmptyBar_Zombie.png
Normal file
BIN
Assets/Sprites/Icons/EmptyBar_Zombie.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 929 B |
139
Assets/Sprites/Icons/EmptyBar_Zombie.png.meta
Normal file
139
Assets/Sprites/Icons/EmptyBar_Zombie.png.meta
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c3e1b96b409d274fa493ff710441985
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 10
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
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Loading…
Reference in New Issue
Block a user