Random Spawn Manager

This commit is contained in:
JonatanRek 2020-02-01 17:51:30 +01:00
parent b3e77ab1c3
commit 428caf87d0

View File

@ -7,6 +7,11 @@ public class SpawnManager : MonoBehaviour
public List<GameObject> enemyList = new List<GameObject>();
public List<Transform> spawnPoints = new List<Transform>();
public int enemyNumber = 10;
public GameObject Sun = new GameObject();
bool night = false;
bool alreadySpawn = false;
// Start is called before the first frame update
void Start()
@ -17,6 +22,46 @@ public class SpawnManager : MonoBehaviour
// Update is called once per frame
void Update()
{
float sunRotationX = Sun.transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
Debug.Log(sunRotationX.ToString());
if (sunRotationX < 0)
{
Debug.Log("It is a Night");
night = true;
} else {
Debug.Log("It is a Day");
night = false;
}
if (!night)
{
alreadySpawn = false;
}
if (!alreadySpawn && night)
{
for (int i = 0; i < enemyNumber; i++)
{
int randomSpawnPoint = Random.Range(0, (spawnPoints.Count - 1));
int random = Random.Range(0, (enemyList.Count - 1));
GameObject randomSpawnPointGO = spawnPoints[randomSpawnPoint].gameObject;
Instantiate(enemyList[random], new Vector3(randomSpawnPointGO.transform.position.x, randomSpawnPointGO.transform.position.y, randomSpawnPointGO.transform.position.z), Quaternion.identity);
alreadySpawn = true;
}
}
}
public static float Clamp0360(float eulerAngles)
{
float result = eulerAngles - Mathf.CeilToInt(eulerAngles / 360f) * 360f;
if (result < 0)
{
result += 360f;
}
return result;
}
}