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void Attack()
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{
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{
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@ -122,6 +124,7 @@ public class PlayerManager : MonoBehaviour
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{
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@ -137,6 +140,7 @@ public class PlayerManager : MonoBehaviour
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{
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@ -151,6 +155,7 @@ public class PlayerManager : MonoBehaviour
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@ -195,9 +200,12 @@ public class PlayerManager : MonoBehaviour
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// Start is called before the first frame update
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@ -32,18 +33,20 @@ public class WeaponManager : MonoBehaviour
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if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
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if (weaponType == WeaponType.Shoot)
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if (particleShoot != null)
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if (particleShoot != null && player.ammo > 1)
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{
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GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
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else if (weaponType == WeaponType.Meele)
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fireTime = fireRate + Time.time;
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}
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fireTime = fireRate + Time.time;
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void Hit_Enemy_Start()
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@ -6,7 +6,7 @@ TextureImporter:
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@ -49,9 +49,9 @@ TextureImporter:
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@ -6,7 +6,7 @@ TextureImporter:
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@ -49,9 +49,9 @@ TextureImporter:
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|
Loading…
Reference in New Issue
Block a user