This commit is contained in:
Kotrba Filip 2020-02-01 19:49:53 +01:00
parent a26ab08546
commit 5be6cb1476
14 changed files with 747 additions and 67 deletions

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propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
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View File

@ -12,6 +12,7 @@ public class BlockManager : MonoBehaviour
private Animation animation; private Animation animation;
private PlayerManager player; private PlayerManager player;
private bool action = false; private bool action = false;
public List<GameObject> amountModels = new List<GameObject>();
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -50,6 +51,44 @@ public class BlockManager : MonoBehaviour
healthTime = healthRate + Time.time; healthTime = healthRate + Time.time;
} }
} }
viewHealthAs();
}
void viewHealthAs()
{
if (blockType == BlockType.Wood) {
if (amountModels.Count > 0)
{
for (int i = 0; i < amountModels.Count; i++)
{
if (i < ((100 - health) / 3.7f))
{
amountModels[i].SetActive(false);
}
else
{
amountModels[i].SetActive(true);
}
}
}
}
else if (blockType == BlockType.Ammo)
{
if (amountModels.Count > 0)
{
for (int i = 0; i < amountModels.Count; i++)
{
if (i < ((100 - health) / 4.5f))
{
amountModels[i].SetActive(false);
}
else
{
amountModels[i].SetActive(true);
}
}
}
}
} }
public void Action() public void Action()

View File

@ -153,7 +153,7 @@ public class EnemyManager : MonoBehaviour
void Attack() void Attack()
{ {
RaycastHit hit; RaycastHit hit;
if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,3) && attackTime <= Time.time) if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,2) && attackTime <= Time.time)
{ {
if (hit.transform.CompareTag("Player")) if (hit.transform.CompareTag("Player"))
{ {

View File

@ -6,6 +6,8 @@ using UnityEngine.UI;
public class GuiManager : MonoBehaviour public class GuiManager : MonoBehaviour
{ {
public GameObject InteractIcon; public GameObject InteractIcon;
public Text Wood;
public Text Ammo;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()

View File

@ -39,6 +39,8 @@ public class PlayerManager : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
guiManager.Wood.text = barricadeMaterials.ToString();
guiManager.Ammo.text = ammo.ToString();
Move(); Move();
RunSwitch(); RunSwitch();
SelectWeapon(); SelectWeapon();
@ -122,6 +124,7 @@ public class PlayerManager : MonoBehaviour
if (Input.mouseScrollDelta.y > 0) if (Input.mouseScrollDelta.y > 0)
{ {
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>(); WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
weaponManager.player = this;
if (weaponManager != null && createWeapon != null) if (weaponManager != null && createWeapon != null)
{ {
Destroy(createWeapon); Destroy(createWeapon);
@ -137,6 +140,7 @@ public class PlayerManager : MonoBehaviour
else if (Input.mouseScrollDelta.y < 0) else if (Input.mouseScrollDelta.y < 0)
{ {
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>(); WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
weaponManager.player = this;
if (weaponManager != null && createWeapon != null) if (weaponManager != null && createWeapon != null)
{ {
Destroy(createWeapon); Destroy(createWeapon);
@ -151,6 +155,7 @@ public class PlayerManager : MonoBehaviour
} }
} }
WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent<WeaponManager>(); WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent<WeaponManager>();
weaponManager2.player = this;
if (weaponManager2 != null && createWeapon == null) if (weaponManager2 != null && createWeapon == null)
{ {
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject; createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
@ -195,10 +200,13 @@ public class PlayerManager : MonoBehaviour
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField") if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
{ {
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>(); BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
if (barricadeManager.health < (barricadeManager.barricadePlanks.Count * 50))
{
barricadeManager.addPlank(); barricadeManager.addPlank();
barricadeMaterials--; barricadeMaterials--;
buildTime = buildRate + Time.time; buildTime = buildRate + Time.time;
} }
}
if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact") if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
{ {
} }

View File

@ -13,6 +13,7 @@ public class WeaponManager : MonoBehaviour
public float fireRate = 0.5f; public float fireRate = 0.5f;
private float fireTime; private float fireTime;
public Animator animator; public Animator animator;
public PlayerManager player;
public bool hit = false; public bool hit = false;
// Start is called before the first frame update // Start is called before the first frame update
@ -32,20 +33,22 @@ public class WeaponManager : MonoBehaviour
if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) { if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
if (weaponType == WeaponType.Shoot) if (weaponType == WeaponType.Shoot)
{ {
if (particleShoot != null) if (particleShoot != null && player.ammo > 1)
{ {
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
player.ammo -= 2;
Destroy(shoot, 0.3f); Destroy(shoot, 0.3f);
fireTime = fireRate + Time.time;
} }
} }
else if (weaponType == WeaponType.Meele) else if (weaponType == WeaponType.Meele)
{ {
animator.ResetTrigger("Hit"); animator.ResetTrigger("Hit");
animator.SetTrigger("Hit"); animator.SetTrigger("Hit");
}
fireTime = fireRate + Time.time; fireTime = fireRate + Time.time;
} }
} }
}
void Hit_Enemy_Start() void Hit_Enemy_Start()
{ {
hit = true; hit = true;

View File

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