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|
||||||
private bool action = false;
|
private bool action = false;
|
||||||
|
public List<GameObject> amountModels = new List<GameObject>();
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -50,6 +51,44 @@ public class BlockManager : MonoBehaviour
|
|||||||
healthTime = healthRate + Time.time;
|
healthTime = healthRate + Time.time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
viewHealthAs();
|
||||||
|
}
|
||||||
|
|
||||||
|
void viewHealthAs()
|
||||||
|
{
|
||||||
|
if (blockType == BlockType.Wood) {
|
||||||
|
if (amountModels.Count > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amountModels.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < ((100 - health) / 3.7f))
|
||||||
|
{
|
||||||
|
amountModels[i].SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
amountModels[i].SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (blockType == BlockType.Ammo)
|
||||||
|
{
|
||||||
|
if (amountModels.Count > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < amountModels.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < ((100 - health) / 4.5f))
|
||||||
|
{
|
||||||
|
amountModels[i].SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
amountModels[i].SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Action()
|
public void Action()
|
||||||
|
@ -153,7 +153,7 @@ public class EnemyManager : MonoBehaviour
|
|||||||
void Attack()
|
void Attack()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,3) && attackTime <= Time.time)
|
if (Physics.Raycast(transform.position + new Vector3(0,0.5f,0),transform.forward,out hit,2) && attackTime <= Time.time)
|
||||||
{
|
{
|
||||||
if (hit.transform.CompareTag("Player"))
|
if (hit.transform.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
|
@ -6,6 +6,8 @@ using UnityEngine.UI;
|
|||||||
public class GuiManager : MonoBehaviour
|
public class GuiManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject InteractIcon;
|
public GameObject InteractIcon;
|
||||||
|
public Text Wood;
|
||||||
|
public Text Ammo;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -39,6 +39,8 @@ public class PlayerManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
guiManager.Wood.text = barricadeMaterials.ToString();
|
||||||
|
guiManager.Ammo.text = ammo.ToString();
|
||||||
Move();
|
Move();
|
||||||
RunSwitch();
|
RunSwitch();
|
||||||
SelectWeapon();
|
SelectWeapon();
|
||||||
@ -122,6 +124,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
if (Input.mouseScrollDelta.y > 0)
|
if (Input.mouseScrollDelta.y > 0)
|
||||||
{
|
{
|
||||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||||
|
weaponManager.player = this;
|
||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(createWeapon);
|
Destroy(createWeapon);
|
||||||
@ -137,6 +140,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
else if (Input.mouseScrollDelta.y < 0)
|
else if (Input.mouseScrollDelta.y < 0)
|
||||||
{
|
{
|
||||||
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
WeaponManager weaponManager = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||||
|
weaponManager.player = this;
|
||||||
if (weaponManager != null && createWeapon != null)
|
if (weaponManager != null && createWeapon != null)
|
||||||
{
|
{
|
||||||
Destroy(createWeapon);
|
Destroy(createWeapon);
|
||||||
@ -151,6 +155,7 @@ public class PlayerManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
WeaponManager weaponManager2 = weaponList[selectedWeapon].GetComponent<WeaponManager>();
|
||||||
|
weaponManager2.player = this;
|
||||||
if (weaponManager2 != null && createWeapon == null)
|
if (weaponManager2 != null && createWeapon == null)
|
||||||
{
|
{
|
||||||
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
createWeapon = Instantiate(weaponList[selectedWeapon]) as GameObject;
|
||||||
@ -195,9 +200,12 @@ public class PlayerManager : MonoBehaviour
|
|||||||
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
|
if (Input.GetAxisRaw("Build") > 0 && buildTime < Time.time && barricadeMaterials > 0 && hit.transform.tag == "BarricadeField")
|
||||||
{
|
{
|
||||||
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
||||||
barricadeManager.addPlank();
|
if (barricadeManager.health < (barricadeManager.barricadePlanks.Count * 50))
|
||||||
barricadeMaterials--;
|
{
|
||||||
buildTime = buildRate + Time.time;
|
barricadeManager.addPlank();
|
||||||
|
barricadeMaterials--;
|
||||||
|
buildTime = buildRate + Time.time;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
|
if (Input.GetAxisRaw("Build") > 0 && hit.transform.tag == "Interact")
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
public float fireRate = 0.5f;
|
public float fireRate = 0.5f;
|
||||||
private float fireTime;
|
private float fireTime;
|
||||||
public Animator animator;
|
public Animator animator;
|
||||||
|
public PlayerManager player;
|
||||||
public bool hit = false;
|
public bool hit = false;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@ -32,18 +33,20 @@ public class WeaponManager : MonoBehaviour
|
|||||||
if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
|
if (Input.GetMouseButtonDown(0) && fireTime <= Time.time) {
|
||||||
if (weaponType == WeaponType.Shoot)
|
if (weaponType == WeaponType.Shoot)
|
||||||
{
|
{
|
||||||
if (particleShoot != null)
|
if (particleShoot != null && player.ammo > 1)
|
||||||
{
|
{
|
||||||
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
||||||
|
player.ammo -= 2;
|
||||||
Destroy(shoot, 0.3f);
|
Destroy(shoot, 0.3f);
|
||||||
|
fireTime = fireRate + Time.time;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (weaponType == WeaponType.Meele)
|
else if (weaponType == WeaponType.Meele)
|
||||||
{
|
{
|
||||||
animator.ResetTrigger("Hit");
|
animator.ResetTrigger("Hit");
|
||||||
animator.SetTrigger("Hit");
|
animator.SetTrigger("Hit");
|
||||||
|
fireTime = fireRate + Time.time;
|
||||||
}
|
}
|
||||||
fireTime = fireRate + Time.time;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Hit_Enemy_Start()
|
void Hit_Enemy_Start()
|
||||||
|
@ -6,7 +6,7 @@ TextureImporter:
|
|||||||
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|
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|
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@ -31,16 +31,16 @@ TextureImporter:
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@ -49,9 +49,9 @@ TextureImporter:
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@ -70,13 +70,61 @@ TextureImporter:
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|
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|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 1
|
enableMipMap: 0
|
||||||
sRGBTexture: 1
|
sRGBTexture: 1
|
||||||
linearTexture: 0
|
linearTexture: 0
|
||||||
fadeOut: 0
|
fadeOut: 0
|
||||||
@ -31,16 +31,16 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
aniso: -1
|
aniso: -1
|
||||||
mipBias: -100
|
mipBias: -100
|
||||||
wrapU: -1
|
wrapU: 0
|
||||||
wrapV: -1
|
wrapV: 0
|
||||||
wrapW: -1
|
wrapW: 0
|
||||||
nPOTScale: 1
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 0
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
@ -49,9 +49,9 @@ TextureImporter:
|
|||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 0
|
textureType: 8
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
maxTextureSizeSet: 0
|
maxTextureSizeSet: 0
|
||||||
@ -70,13 +70,61 @@ TextureImporter:
|
|||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
@ -6,7 +6,7 @@ TextureImporter:
|
|||||||
serializedVersion: 10
|
serializedVersion: 10
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 1
|
enableMipMap: 0
|
||||||
sRGBTexture: 1
|
sRGBTexture: 1
|
||||||
linearTexture: 0
|
linearTexture: 0
|
||||||
fadeOut: 0
|
fadeOut: 0
|
||||||
@ -31,16 +31,16 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 0
|
||||||
aniso: -1
|
aniso: -1
|
||||||
mipBias: -100
|
mipBias: -100
|
||||||
wrapU: -1
|
wrapU: 0
|
||||||
wrapV: -1
|
wrapV: 0
|
||||||
wrapW: -1
|
wrapW: 0
|
||||||
nPOTScale: 1
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 0
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
@ -49,9 +49,9 @@ TextureImporter:
|
|||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 0
|
textureType: 8
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
maxTextureSizeSet: 0
|
maxTextureSizeSet: 0
|
||||||
@ -70,13 +70,61 @@ TextureImporter:
|
|||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
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spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
Loading…
Reference in New Issue
Block a user