Merge branch 'master' of https://git.steelants.cz/PragueGameJam/GlobalGameJame
This commit is contained in:
commit
5bffd18ebc
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@ -4984,7 +4984,7 @@ MeshRenderer:
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@ -5063,7 +5063,7 @@ MeshRenderer:
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@ -5142,7 +5142,7 @@ MeshRenderer:
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8652
Assets/Scenes/PlayScene.unity
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8652
Assets/Scenes/PlayScene.unity
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Load Diff
7
Assets/Scenes/PlayScene.unity.meta
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7
Assets/Scenes/PlayScene.unity.meta
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@ -0,0 +1,7 @@
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@ -8502,12 +8502,12 @@ PrefabInstance:
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type: 3}
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type: 3}
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@ -6,10 +6,10 @@ using UnityEngine.SceneManagement;
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public class PlayerManager : MonoBehaviour
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public class PlayerManager : MonoBehaviour
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{
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{
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public float speed = 10;
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public float speed = 8;
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public float runSpeed = 25;
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public float runSpeed = 20;
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public float rotateSpeed = 5;
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public float rotateSpeed = 5;
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public float mouseSensitive = 200;
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public float mouseSensitive = 100;
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public float buildRate = 0.5f;
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public float buildRate = 0.5f;
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public float health = 100;
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public float health = 100;
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public float actualHealth = 100;
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public float actualHealth = 100;
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@ -45,6 +45,10 @@ public class PlayerManager : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Application.Quit(0);
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}
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guiManager.Wood.text = barricadeMaterials.ToString();
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guiManager.Wood.text = barricadeMaterials.ToString();
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guiManager.Ammo.text = ammo.ToString();
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guiManager.Ammo.text = ammo.ToString();
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Move();
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Move();
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@ -4,5 +4,8 @@
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EditorBuildSettings:
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EditorBuildSettings:
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serializedVersion: 2
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m_Scenes: []
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/PlayScene.unity
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@ -35,6 +35,9 @@ GraphicsSettings:
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@ -4,7 +4,7 @@
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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