Add quit on escapeand get down move speed
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@ -6,10 +6,10 @@ using UnityEngine.SceneManagement;
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public class PlayerManager : MonoBehaviour
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{
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public float speed = 10;
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public float runSpeed = 25;
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public float speed = 8;
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public float runSpeed = 20;
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public float rotateSpeed = 5;
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public float mouseSensitive = 200;
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public float mouseSensitive = 100;
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public float buildRate = 0.5f;
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public float health = 100;
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public float actualHealth = 100;
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@ -45,6 +45,10 @@ public class PlayerManager : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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Application.Quit(0);
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}
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guiManager.Wood.text = barricadeMaterials.ToString();
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guiManager.Ammo.text = ammo.ToString();
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Move();
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@ -4,5 +4,8 @@
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EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes: []
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/PlayScene.unity
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guid: 03f1c44c053777842ae209ed02a9a1dc
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m_configObjects: {}
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@ -35,6 +35,9 @@ GraphicsSettings:
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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@ -4,7 +4,7 @@
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UnityConnectSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 1
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m_Enabled: 0
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m_Enabled: 1
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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