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m_SortingLayer: 0
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m_SortingOrder: 0
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MeshCollider:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7427270729955895582}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 2534964839176971238, guid: 603fd957a7e40e24993b27cc7f9f5cb8, type: 3}
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7
Assets/Prefabs/Tree_1.prefab.meta
Normal file
7
Assets/Prefabs/Tree_1.prefab.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e39de0bc7bdfdf741af40c887ee11660
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -213,7 +213,7 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!1 &1655437821
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@ -221,87 +221,70 @@ GameObject:
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- component: {fileID: 1655437824}
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- component: {fileID: 1655437823}
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- component: {fileID: 1655437822}
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m_Layer: 8
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- component: {fileID: 1753935066}
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- component: {fileID: 1753935065}
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--- !u!65 &1655437822
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BoxCollider:
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--- !u!154 &1753935064
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TerrainCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1655437821}
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m_GameObject: {fileID: 1753935063}
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m_Material: {fileID: 0}
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1655437823
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MeshRenderer:
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m_TerrainData: {fileID: 15600000, guid: 9a7c554037bf4d2419c6cd5b30dabc08, type: 2}
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m_EnableTreeColliders: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1753935063}
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m_TerrainData: {fileID: 15600000, guid: 9a7c554037bf4d2419c6cd5b30dabc08, type: 2}
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m_TreeDistance: 5000
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m_TreeCrossFadeLength: 5
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m_TreeMaximumFullLODCount: 50
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m_DetailObjectDistance: 80
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m_DetailObjectDensity: 1
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m_HeightmapPixelError: 5
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m_SplatMapDistance: 1000
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m_HeightmapMaximumLOD: 0
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m_ShadowCastingMode: 2
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m_Materials:
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- {fileID: 2100000, guid: 18dd263fe65801b40bb0db6997968c5a, type: 2}
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m_ScaleInLightmap: 1
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m_SortingLayer: 0
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m_SortingOrder: 0
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--- !u!33 &1655437824
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MeshFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1655437821}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &1655437825
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m_AllowAutoConnect: 1
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1655437821}
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m_GameObject: {fileID: 1753935063}
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@ -170,7 +170,7 @@ public class PlayerManager : MonoBehaviour
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{
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BarricadeManager barricadeManager = hit.transform.GetComponent<BarricadeManager>();
|
||||
barricadeManager.addPlank();
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||||
barricadeMaterials--;
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||||
//barricadeMaterials--; //než bude jistota že uděláme zbírání materiálu
|
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buildTime = buildRate + Time.time;
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}
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}
|
||||
|
Loading…
Reference in New Issue
Block a user