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Kotrba Filip committed 2020-02-01 19:50:09 +01:00
commit 61ee2f2794
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+22
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@@ -5,6 +5,11 @@ using UnityEngine;
public class DayManager : MonoBehaviour
{
public int sunSpeed = 30;
private bool night = false;
public AudioSource mainSource = new AudioSource();
public AudioClip dayClip;
public AudioClip nigtClip;
// Start is called before the first frame update
void Start()
@@ -15,6 +20,23 @@ public class DayManager : MonoBehaviour
// Update is called once per frame
void Update()
{
float sunRotationX = transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
Debug.Log(sunRotationX.ToString());
if (sunRotationX < 0 && !night)
{
Debug.Log("It is a Night");
mainSource.PlayOneShot(nigtClip);
night = true;
}
else if (sunRotationX > 0 && night)
{
Debug.Log("It is a Day");
mainSource.PlayOneShot(dayClip);
night = false;
}
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
}
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