This commit is contained in:
Kotrba Filip
2020-02-01 19:50:09 +01:00
20 changed files with 22 additions and 0 deletions
Binary file not shown.
Binary file not shown.
+22
View File
@@ -5,6 +5,11 @@ using UnityEngine;
public class DayManager : MonoBehaviour
{
public int sunSpeed = 30;
private bool night = false;
public AudioSource mainSource = new AudioSource();
public AudioClip dayClip;
public AudioClip nigtClip;
// Start is called before the first frame update
void Start()
@@ -15,6 +20,23 @@ public class DayManager : MonoBehaviour
// Update is called once per frame
void Update()
{
float sunRotationX = transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
Debug.Log(sunRotationX.ToString());
if (sunRotationX < 0 && !night)
{
Debug.Log("It is a Night");
mainSource.PlayOneShot(nigtClip);
night = true;
}
else if (sunRotationX > 0 && night)
{
Debug.Log("It is a Day");
mainSource.PlayOneShot(dayClip);
night = false;
}
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
}
View File
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 41 KiB