add pills to heal self
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@ -4,7 +4,7 @@ using UnityEngine;
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public class BlockManager : MonoBehaviour
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{
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public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp};
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public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
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public BlockType blockType = BlockType.None;
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public float health = 100;
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public float healthRate = 5;
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@ -13,6 +13,9 @@ public class BlockManager : MonoBehaviour
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private PlayerManager player;
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private bool action = false;
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public List<GameObject> amountModels = new List<GameObject>();
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public GameObject pills;
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public GameObject prefabPills;
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public Vector3 spawnPillsPoint;
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public AudioSource audioSource = new AudioSource();
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public AudioClip doorSound;
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@ -33,6 +36,10 @@ public class BlockManager : MonoBehaviour
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{
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healthTime = healthRate;
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}
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else if (blockType == BlockType.Pills)
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{
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healthTime = healthRate;
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}
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}
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// Update is called once per frame
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@ -55,6 +62,13 @@ public class BlockManager : MonoBehaviour
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healthTime = healthRate + Time.time;
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}
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}
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else if (blockType == BlockType.Pills)
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{
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if (pills == null && healthTime < Time.time) {
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pills = Instantiate(prefabPills, spawnPillsPoint, prefabPills.transform.rotation);
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this.GetComponent<BoxCollider>().enabled = true;
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}
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}
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viewHealthAs();
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}
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@ -132,6 +146,22 @@ public class BlockManager : MonoBehaviour
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player.ammo += (player.ammo <= 40 ? 10 : (50 - player.ammo));
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}
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}
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else if (blockType == BlockType.Pills)
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{
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if (pills != null && player.actualHealth != player.health) {
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if (player.actualHealth <= player.health - health)
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{
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player.actualHealth += health;
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}
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else
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{
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player.actualHealth = player.health;
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}
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Destroy(pills);
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this.GetComponent<BoxCollider>().enabled = false;
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healthTime = healthRate + Time.time;
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}
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}
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}
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void SpikeHit()
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