add pills to heal self
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					    - target: {fileID: 8423879596285337014, guid: d946f9dd565b97e49919fc8bd91aae4e,
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			||||||
 | 
					        type: 3}
 | 
				
			||||||
 | 
					      propertyPath: m_Name
 | 
				
			||||||
 | 
					      value: painkillers
 | 
				
			||||||
 | 
					      objectReference: {fileID: 0}
 | 
				
			||||||
 | 
					    m_RemovedComponents:
 | 
				
			||||||
 | 
					    - {fileID: 5689278253577398147, guid: d946f9dd565b97e49919fc8bd91aae4e, type: 3}
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			||||||
 | 
					  m_SourcePrefab: {fileID: 100100000, guid: d946f9dd565b97e49919fc8bd91aae4e, type: 3}
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			||||||
--- !u!1001 &2435173729303179787
 | 
					--- !u!1001 &2435173729303179787
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			||||||
PrefabInstance:
 | 
					PrefabInstance:
 | 
				
			||||||
  m_ObjectHideFlags: 0
 | 
					  m_ObjectHideFlags: 0
 | 
				
			||||||
@@ -8502,6 +8640,18 @@ PrefabInstance:
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			|||||||
    - {fileID: 4090411522576814766, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
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					    - {fileID: 4090411522576814766, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
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			||||||
    - {fileID: 7851948758291723579, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
 | 
					    - {fileID: 7851948758291723579, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
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			||||||
  m_SourcePrefab: {fileID: 100100000, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
 | 
					  m_SourcePrefab: {fileID: 100100000, guid: 5322794fa1699704b8e50a14cef106b1, type: 3}
 | 
				
			||||||
 | 
					--- !u!4 &6648769901767351058 stripped
 | 
				
			||||||
 | 
					Transform:
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 4808991200749645733, guid: d946f9dd565b97e49919fc8bd91aae4e,
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			||||||
 | 
					    type: 3}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 2232049265454068919}
 | 
				
			||||||
 | 
					  m_PrefabAsset: {fileID: 0}
 | 
				
			||||||
 | 
					--- !u!1 &7646678029089908993 stripped
 | 
				
			||||||
 | 
					GameObject:
 | 
				
			||||||
 | 
					  m_CorrespondingSourceObject: {fileID: 8423879596285337014, guid: d946f9dd565b97e49919fc8bd91aae4e,
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 | 
					    type: 3}
 | 
				
			||||||
 | 
					  m_PrefabInstance: {fileID: 2232049265454068919}
 | 
				
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					  m_PrefabAsset: {fileID: 0}
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			||||||
--- !u!1001 &7985979212702423926
 | 
					--- !u!1001 &7985979212702423926
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			||||||
PrefabInstance:
 | 
					PrefabInstance:
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  m_ObjectHideFlags: 0
 | 
					  m_ObjectHideFlags: 0
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			||||||
 
 | 
				
			|||||||
@@ -4,7 +4,7 @@ using UnityEngine;
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
public class BlockManager : MonoBehaviour
 | 
					public class BlockManager : MonoBehaviour
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp};
 | 
					    public enum BlockType {None, Barricade, Door, Wood, Ammo, FireCamp, Pills};
 | 
				
			||||||
    public BlockType blockType = BlockType.None;
 | 
					    public BlockType blockType = BlockType.None;
 | 
				
			||||||
    public float health = 100;
 | 
					    public float health = 100;
 | 
				
			||||||
    public float healthRate = 5;
 | 
					    public float healthRate = 5;
 | 
				
			||||||
@@ -13,6 +13,9 @@ public class BlockManager : MonoBehaviour
 | 
				
			|||||||
    private PlayerManager player;
 | 
					    private PlayerManager player;
 | 
				
			||||||
    private bool action = false;
 | 
					    private bool action = false;
 | 
				
			||||||
    public List<GameObject> amountModels = new List<GameObject>();
 | 
					    public List<GameObject> amountModels = new List<GameObject>();
 | 
				
			||||||
 | 
					    public GameObject pills;
 | 
				
			||||||
 | 
					    public GameObject prefabPills;
 | 
				
			||||||
 | 
					    public Vector3 spawnPillsPoint;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public AudioSource audioSource = new AudioSource();
 | 
					    public AudioSource audioSource = new AudioSource();
 | 
				
			||||||
    public AudioClip doorSound;
 | 
					    public AudioClip doorSound;
 | 
				
			||||||
@@ -33,6 +36,10 @@ public class BlockManager : MonoBehaviour
 | 
				
			|||||||
        {
 | 
					        {
 | 
				
			||||||
            healthTime = healthRate;
 | 
					            healthTime = healthRate;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else if (blockType == BlockType.Pills)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            healthTime = healthRate;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Update is called once per frame
 | 
					    // Update is called once per frame
 | 
				
			||||||
@@ -55,6 +62,13 @@ public class BlockManager : MonoBehaviour
 | 
				
			|||||||
                healthTime = healthRate + Time.time;
 | 
					                healthTime = healthRate + Time.time;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else if (blockType == BlockType.Pills)
 | 
				
			||||||
 | 
					        { 
 | 
				
			||||||
 | 
					            if (pills == null && healthTime < Time.time) {
 | 
				
			||||||
 | 
					                pills = Instantiate(prefabPills, spawnPillsPoint, prefabPills.transform.rotation);
 | 
				
			||||||
 | 
					                this.GetComponent<BoxCollider>().enabled = true;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
        viewHealthAs();
 | 
					        viewHealthAs();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -132,6 +146,22 @@ public class BlockManager : MonoBehaviour
 | 
				
			|||||||
                player.ammo += (player.ammo <= 40 ? 10 : (50 - player.ammo));
 | 
					                player.ammo += (player.ammo <= 40 ? 10 : (50 - player.ammo));
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					        else if (blockType == BlockType.Pills)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (pills != null && player.actualHealth != player.health) {
 | 
				
			||||||
 | 
					                if (player.actualHealth <= player.health - health)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    player.actualHealth += health;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    player.actualHealth = player.health;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                Destroy(pills);
 | 
				
			||||||
 | 
					                this.GetComponent<BoxCollider>().enabled = false;
 | 
				
			||||||
 | 
					                healthTime = healthRate + Time.time;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    void SpikeHit()
 | 
					    void SpikeHit()
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user