add sounds to enemy dead and edit player for shot gun sounds
This commit is contained in:
@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 4593238991022112296}
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- component: {fileID: 5433357422100294214}
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- component: {fileID: 305547904}
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- component: {fileID: 1130753256873243990}
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m_Layer: 0
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m_Name: Enemy
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m_TagString: Enemy
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@@ -112,6 +113,12 @@ MonoBehaviour:
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damage: 10
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attackRate: 2
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actualHealth: 0
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findRate: 1
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deadSounds:
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- {fileID: 8300000, guid: d4ff4e72509168f4fbb8fbbdb090139f, type: 3}
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- {fileID: 8300000, guid: 1531017db51cc7947979d0883d237396, type: 3}
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- {fileID: 8300000, guid: aa87a7af50cb95443a8a2c2cf67a3bc2, type: 3}
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audio: {fileID: 1130753256873243990}
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barricadeManager: {fileID: 0}
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bodyParts:
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- {fileID: 7695703802406861803}
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@@ -131,6 +138,102 @@ CapsuleCollider:
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m_Height: 1.8
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!82 &1130753256873243990
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3545622996904709018}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 0.5
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1001 &3163490712589900750
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -57,7 +57,8 @@ MonoBehaviour:
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player: {fileID: 0}
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hit: 0
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audioSource: {fileID: -1682145434106595162}
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shootSound: {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
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shootSound:
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- {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
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--- !u!82 &-1682145434106595162
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AudioSource:
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m_ObjectHideFlags: 0
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@@ -69,8 +70,8 @@ AudioSource:
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_PlayOnAwake: 0
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m_Volume: 0.5
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m_Pitch: 1
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Loop: 0
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Mute: 0
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