add sounds to enemy dead and edit player for shot gun sounds

This commit is contained in:
Kotrba Filip
2020-02-02 10:14:37 +01:00
parent 7257b45303
commit d0ba3c340f
8 changed files with 187 additions and 17 deletions

View File

@@ -13,6 +13,7 @@ GameObject:
- component: {fileID: 4593238991022112296}
- component: {fileID: 5433357422100294214}
- component: {fileID: 305547904}
- component: {fileID: 1130753256873243990}
m_Layer: 0
m_Name: Enemy
m_TagString: Enemy
@@ -112,6 +113,12 @@ MonoBehaviour:
damage: 10
attackRate: 2
actualHealth: 0
findRate: 1
deadSounds:
- {fileID: 8300000, guid: d4ff4e72509168f4fbb8fbbdb090139f, type: 3}
- {fileID: 8300000, guid: 1531017db51cc7947979d0883d237396, type: 3}
- {fileID: 8300000, guid: aa87a7af50cb95443a8a2c2cf67a3bc2, type: 3}
audio: {fileID: 1130753256873243990}
barricadeManager: {fileID: 0}
bodyParts:
- {fileID: 7695703802406861803}
@@ -131,6 +138,102 @@ CapsuleCollider:
m_Height: 1.8
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!82 &1130753256873243990
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3545622996904709018}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 0.5
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
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m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1001 &3163490712589900750
PrefabInstance:
m_ObjectHideFlags: 0

View File

@@ -57,7 +57,8 @@ MonoBehaviour:
player: {fileID: 0}
hit: 0
audioSource: {fileID: -1682145434106595162}
shootSound: {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
shootSound:
- {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
--- !u!82 &-1682145434106595162
AudioSource:
m_ObjectHideFlags: 0
@@ -69,8 +70,8 @@ AudioSource:
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_PlayOnAwake: 0
m_Volume: 0.5
m_Pitch: 1
Loop: 0
Mute: 0