add sounds to enemy dead and edit player for shot gun sounds
This commit is contained in:
parent
7257b45303
commit
d0ba3c340f
@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 305547904}
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m_Layer: 0
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m_Layer: 0
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m_Name: Enemy
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m_Name: Enemy
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m_TagString: Enemy
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m_TagString: Enemy
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@ -112,6 +113,12 @@ MonoBehaviour:
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damage: 10
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damage: 10
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attackRate: 2
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attackRate: 2
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actualHealth: 0
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actualHealth: 0
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findRate: 1
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deadSounds:
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barricadeManager: {fileID: 0}
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bodyParts:
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bodyParts:
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@ -131,6 +138,102 @@ CapsuleCollider:
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m_Height: 1.8
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m_Height: 1.8
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m_Direction: 1
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m_Direction: 1
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m_Center: {x: 0, y: 0, z: 0}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!82 &1130753256873243990
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AudioSource:
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m_Volume: 0.5
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MaxDistance: 500
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rolloffMode: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1001 &3163490712589900750
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--- !u!1001 &3163490712589900750
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PrefabInstance:
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PrefabInstance:
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@ -57,7 +57,8 @@ MonoBehaviour:
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player: {fileID: 0}
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player: {fileID: 0}
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hit: 0
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hit: 0
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audioSource: {fileID: -1682145434106595162}
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audioSource: {fileID: -1682145434106595162}
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shootSound: {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
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shootSound:
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- {fileID: 8300000, guid: f8179c48d63ecda4aad05d68f0c60de8, type: 3}
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--- !u!82 &-1682145434106595162
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--- !u!82 &-1682145434106595162
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AudioSource:
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@ -69,8 +70,8 @@ AudioSource:
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serializedVersion: 4
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.5
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m_Pitch: 1
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m_Pitch: 1
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Loop: 0
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Loop: 0
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Mute: 0
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Mute: 0
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@ -7933,6 +7933,11 @@ PrefabInstance:
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propertyPath: doorSound
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propertyPath: doorSound
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value:
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value:
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propertyPath: audioSource
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value:
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type: 3}
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type: 3}
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propertyPath: m_CarveOnlyStationary
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propertyPath: m_CarveOnlyStationary
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@ -7953,7 +7958,8 @@ PrefabInstance:
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propertyPath: m_PlayAutomatically
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propertyPath: m_PlayAutomatically
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@ -8265,11 +8271,21 @@ PrefabInstance:
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@ -8470,7 +8496,11 @@ PrefabInstance:
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PrefabInstance:
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@ -8479,11 +8509,15 @@ PrefabInstance:
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@ -8524,6 +8558,21 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
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@ -12,6 +12,8 @@ public class EnemyManager : MonoBehaviour
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public float actualHealth;
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public float actualHealth;
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public float findRate = 1;
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public float findRate = 1;
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private float findTime = 1;
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private float findTime = 1;
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public List<AudioClip> deadSounds = new List<AudioClip>();
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public AudioSource audio;
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private NavMeshAgent navMeshAgent;
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private NavMeshAgent navMeshAgent;
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private PlayerManager player;
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private PlayerManager player;
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public BarricadeManager barricadeManager;
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public BarricadeManager barricadeManager;
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@ -33,6 +35,11 @@ public class EnemyManager : MonoBehaviour
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DropBodyPart();
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DropBodyPart();
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if (actualHealth <= 0)
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if (actualHealth <= 0)
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{
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{
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if (deadSounds.Count > 0)
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{
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int rand = Random.Range(0, deadSounds.Count);
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audio.PlayOneShot(deadSounds[rand]);
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}
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Destroy(transform.gameObject, 0.1f);
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Destroy(transform.gameObject, 0.1f);
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}
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}
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DestroyBarricades();
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DestroyBarricades();
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@ -230,7 +230,7 @@ public class PlayerManager : MonoBehaviour
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BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
BlockManager blockManager = hit.transform.GetComponent<BlockManager>();
|
||||||
blockManager.Action();
|
blockManager.Action();
|
||||||
}
|
}
|
||||||
else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 0)
|
else if (hit.transform.gameObject.layer == LayerMask.NameToLayer("BuildPlace") && Input.GetKeyDown(KeyCode.E) && buildTime < Time.time && barricadeMaterials > 2)
|
||||||
{
|
{
|
||||||
BlockManager blockManager = spikes.GetComponent<BlockManager>();
|
BlockManager blockManager = spikes.GetComponent<BlockManager>();
|
||||||
if (blockManager != null)
|
if (blockManager != null)
|
||||||
|
@ -17,7 +17,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
public bool hit = false;
|
public bool hit = false;
|
||||||
|
|
||||||
public AudioSource audioSource = new AudioSource();
|
public AudioSource audioSource = new AudioSource();
|
||||||
public AudioClip shootSound;
|
public List<AudioClip> shootSound = new List<AudioClip>();
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -39,7 +39,11 @@ public class WeaponManager : MonoBehaviour
|
|||||||
if (particleShoot != null && player.ammo > 1)
|
if (particleShoot != null && player.ammo > 1)
|
||||||
{
|
{
|
||||||
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
||||||
audioSource.PlayOneShot(shootSound);
|
if (shootSound.Count > 0)
|
||||||
|
{
|
||||||
|
int rand = Random.Range(0, shootSound.Count);
|
||||||
|
audioSource.PlayOneShot(shootSound[rand]);
|
||||||
|
}
|
||||||
player.ammo -= 2;
|
player.ammo -= 2;
|
||||||
Destroy(shoot, 0.3f);
|
Destroy(shoot, 0.3f);
|
||||||
fireTime = fireRate + Time.time;
|
fireTime = fireRate + Time.time;
|
||||||
|
@ -334,7 +334,7 @@ PlayerSettings:
|
|||||||
m_Automatic: 0
|
m_Automatic: 0
|
||||||
- m_BuildTarget: WebGLSupport
|
- m_BuildTarget: WebGLSupport
|
||||||
m_APIs: 0b000000
|
m_APIs: 0b000000
|
||||||
m_Automatic: 1
|
m_Automatic: 0
|
||||||
m_BuildTargetVRSettings:
|
m_BuildTargetVRSettings:
|
||||||
- m_BuildTarget: Standalone
|
- m_BuildTarget: Standalone
|
||||||
m_Enabled: 0
|
m_Enabled: 0
|
||||||
|
@ -18,7 +18,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 1
|
skinWeights: 1
|
||||||
textureQuality: 1
|
textureQuality: 1
|
||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
@ -40,6 +40,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Low
|
name: Low
|
||||||
@ -53,7 +54,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
@ -75,6 +76,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Medium
|
name: Medium
|
||||||
@ -88,7 +90,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
@ -110,6 +112,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: High
|
name: High
|
||||||
@ -123,7 +126,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
@ -145,6 +148,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very High
|
name: Very High
|
||||||
@ -158,7 +162,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
@ -180,6 +184,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Ultra
|
name: Ultra
|
||||||
@ -193,7 +198,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 2
|
anisotropicTextures: 2
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
@ -215,6 +220,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 2
|
||||||
|
Loading…
x
Reference in New Issue
Block a user