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This commit is contained in:
Kotrba Filip 2020-02-01 20:58:47 +01:00
parent f48dbc9992
commit d62ce6a45d
14 changed files with 330 additions and 11 deletions

1
.gitignore vendored
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@ -12,6 +12,7 @@
sysinfo.txt sysinfo.txt
# Unity3D generated meta files # Unity3D generated meta files
*.pidb.meta *.pidb.meta
.vs/
### ###
# VS/MD solution and project files # VS/MD solution and project files

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@ -12,6 +12,7 @@ GameObject:
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m_TagString: BarricadeField m_TagString: BarricadeField
@ -75,6 +76,8 @@ MonoBehaviour:
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@ -92,6 +95,102 @@ OffMeshLink:
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@ -10,6 +10,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: Weapon_1 m_Name: Weapon_1
m_TagString: Untagged m_TagString: Untagged
@ -52,6 +53,107 @@ MonoBehaviour:
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player: {fileID: 0}
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View File

@ -15,6 +15,7 @@ GameObject:
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m_Layer: 0 m_Layer: 0
m_Name: door m_Name: door
m_TagString: Interact m_TagString: Interact
@ -144,3 +145,103 @@ MonoBehaviour:
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blockType: 2 blockType: 2
health: 100 health: 100
healthRate: 5
amountModels: []
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View File

@ -811,7 +811,7 @@ RectTransform:
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@ -1006,7 +1006,7 @@ Transform:
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@ -1837,7 +1837,7 @@ Transform:
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@ -1959,7 +1959,7 @@ MonoBehaviour:
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View File

@ -10,6 +10,9 @@ public class BarricadeManager : MonoBehaviour
public OffMeshLink offMeshLink; public OffMeshLink offMeshLink;
public Transform walkPoint; public Transform walkPoint;
public AudioSource audioSource = new AudioSource();
public AudioClip buildSound;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -37,6 +40,7 @@ public class BarricadeManager : MonoBehaviour
public void addPlank() public void addPlank()
{ {
if (health < (barricadePlanks.Count * 50)) { if (health < (barricadePlanks.Count * 50)) {
audioSource.PlayOneShot(buildSound);
health += 50; health += 50;
offMeshLink.enabled = false; offMeshLink.enabled = false;
} }

View File

@ -14,6 +14,9 @@ public class BlockManager : MonoBehaviour
private bool action = false; private bool action = false;
public List<GameObject> amountModels = new List<GameObject>(); public List<GameObject> amountModels = new List<GameObject>();
public AudioSource audioSource = new AudioSource();
public AudioClip doorSound;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -97,6 +100,7 @@ public class BlockManager : MonoBehaviour
{ {
if (!animation.isPlaying) if (!animation.isPlaying)
{ {
audioSource.PlayOneShot(doorSound);
if (!action) if (!action)
{ {
animation["Door"].speed = 1; animation["Door"].speed = 1;

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@ -11,6 +11,8 @@ public class DayManager : MonoBehaviour
public AudioClip dayClip; public AudioClip dayClip;
public AudioClip nigtClip; public AudioClip nigtClip;
public int daySurvived = 0;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -31,6 +33,7 @@ public class DayManager : MonoBehaviour
{ {
mainSource.PlayOneShot(dayClip); mainSource.PlayOneShot(dayClip);
night = false; night = false;
daySurvived++;
} }
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0)); this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));

View File

@ -1,6 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7b4c3ee9caf3c064988179097d1d6d91 guid: 41e45d644c0cd4b4a8133c39c3ebcfa8
MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []

View File

@ -7,9 +7,10 @@ public class SpawnManager : MonoBehaviour
public List<GameObject> enemyList = new List<GameObject>(); public List<GameObject> enemyList = new List<GameObject>();
public List<Transform> spawnPoints = new List<Transform>(); public List<Transform> spawnPoints = new List<Transform>();
public int enemyNumber = 10; public int enemyStartNumber = 5;
public GameObject Sun = new GameObject(); public GameObject Sun = new GameObject();
bool night = false; bool night = false;
bool alreadySpawn = false; bool alreadySpawn = false;
@ -22,6 +23,7 @@ public class SpawnManager : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
int enemyNumber = enemyStartNumber + (Sun.GetComponent<DayManager>().daySurvived * enemyStartNumber);
float sunRotationX = Sun.transform.localEulerAngles.x; float sunRotationX = Sun.transform.localEulerAngles.x;
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX; sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;

View File

@ -16,6 +16,9 @@ public class WeaponManager : MonoBehaviour
public PlayerManager player; public PlayerManager player;
public bool hit = false; public bool hit = false;
public AudioSource audioSource = new AudioSource();
public AudioClip shootSound;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -36,6 +39,7 @@ public class WeaponManager : MonoBehaviour
if (particleShoot != null && player.ammo > 1) if (particleShoot != null && player.ammo > 1)
{ {
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation); GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
audioSource.PlayOneShot(shootSound);
player.ammo -= 2; player.ammo -= 2;
Destroy(shoot, 0.3f); Destroy(shoot, 0.3f);
fireTime = fireRate + Time.time; fireTime = fireRate + Time.time;