commit next
This commit is contained in:
parent
f48dbc9992
commit
d62ce6a45d
1
.gitignore
vendored
1
.gitignore
vendored
@ -12,6 +12,7 @@
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|||||||
sysinfo.txt
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sysinfo.txt
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# Unity3D generated meta files
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# Unity3D generated meta files
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*.pidb.meta
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*.pidb.meta
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.vs/
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###
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###
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# VS/MD solution and project files
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# VS/MD solution and project files
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@ -10,6 +10,7 @@ GameObject:
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@ -52,6 +53,107 @@ MonoBehaviour:
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@ -15,6 +15,7 @@ GameObject:
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@ -1379,7 +1379,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 17
|
m_RootOrder: 16
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!4 &1131703976 stripped
|
--- !u!4 &1131703976 stripped
|
||||||
Transform:
|
Transform:
|
||||||
@ -1837,7 +1837,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 16
|
m_RootOrder: 15
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1001 &1765588425
|
--- !u!1001 &1765588425
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
@ -1959,7 +1959,7 @@ MonoBehaviour:
|
|||||||
- {fileID: 1131703976}
|
- {fileID: 1131703976}
|
||||||
- {fileID: 675280671}
|
- {fileID: 675280671}
|
||||||
- {fileID: 1872983114}
|
- {fileID: 1872983114}
|
||||||
enemyNumber: 10
|
enemyStartNumber: 5
|
||||||
Sun: {fileID: 1345459422}
|
Sun: {fileID: 1345459422}
|
||||||
--- !u!4 &1774516110
|
--- !u!4 &1774516110
|
||||||
Transform:
|
Transform:
|
||||||
@ -1973,7 +1973,7 @@ Transform:
|
|||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 18
|
m_RootOrder: 17
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1814508279 stripped
|
--- !u!1 &1814508279 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
@ -2066,7 +2066,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
|
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 15
|
value: 14
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
|
- target: {fileID: 8150345748488139403, guid: b5bdffdb5058d5e458831042023d3abc,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -2902,7 +2902,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
|
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 14
|
value: 20
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
|
- target: {fileID: 7985979212931499549, guid: 204c7411afdd01a478b1a1e25607d50c,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
@ -10,6 +10,9 @@ public class BarricadeManager : MonoBehaviour
|
|||||||
public OffMeshLink offMeshLink;
|
public OffMeshLink offMeshLink;
|
||||||
public Transform walkPoint;
|
public Transform walkPoint;
|
||||||
|
|
||||||
|
public AudioSource audioSource = new AudioSource();
|
||||||
|
public AudioClip buildSound;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -37,6 +40,7 @@ public class BarricadeManager : MonoBehaviour
|
|||||||
public void addPlank()
|
public void addPlank()
|
||||||
{
|
{
|
||||||
if (health < (barricadePlanks.Count * 50)) {
|
if (health < (barricadePlanks.Count * 50)) {
|
||||||
|
audioSource.PlayOneShot(buildSound);
|
||||||
health += 50;
|
health += 50;
|
||||||
offMeshLink.enabled = false;
|
offMeshLink.enabled = false;
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,9 @@ public class BlockManager : MonoBehaviour
|
|||||||
private bool action = false;
|
private bool action = false;
|
||||||
public List<GameObject> amountModels = new List<GameObject>();
|
public List<GameObject> amountModels = new List<GameObject>();
|
||||||
|
|
||||||
|
public AudioSource audioSource = new AudioSource();
|
||||||
|
public AudioClip doorSound;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -97,6 +100,7 @@ public class BlockManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (!animation.isPlaying)
|
if (!animation.isPlaying)
|
||||||
{
|
{
|
||||||
|
audioSource.PlayOneShot(doorSound);
|
||||||
if (!action)
|
if (!action)
|
||||||
{
|
{
|
||||||
animation["Door"].speed = 1;
|
animation["Door"].speed = 1;
|
||||||
|
@ -11,6 +11,8 @@ public class DayManager : MonoBehaviour
|
|||||||
public AudioClip dayClip;
|
public AudioClip dayClip;
|
||||||
public AudioClip nigtClip;
|
public AudioClip nigtClip;
|
||||||
|
|
||||||
|
public int daySurvived = 0;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -31,6 +33,7 @@ public class DayManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
mainSource.PlayOneShot(dayClip);
|
mainSource.PlayOneShot(dayClip);
|
||||||
night = false;
|
night = false;
|
||||||
|
daySurvived++;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
|
this.gameObject.transform.Rotate(new Vector3(sunSpeed * Time.deltaTime, 0, 0));
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 7b4c3ee9caf3c064988179097d1d6d91
|
guid: 41e45d644c0cd4b4a8133c39c3ebcfa8
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
|
@ -7,9 +7,10 @@ public class SpawnManager : MonoBehaviour
|
|||||||
|
|
||||||
public List<GameObject> enemyList = new List<GameObject>();
|
public List<GameObject> enemyList = new List<GameObject>();
|
||||||
public List<Transform> spawnPoints = new List<Transform>();
|
public List<Transform> spawnPoints = new List<Transform>();
|
||||||
public int enemyNumber = 10;
|
public int enemyStartNumber = 5;
|
||||||
public GameObject Sun = new GameObject();
|
public GameObject Sun = new GameObject();
|
||||||
|
|
||||||
|
|
||||||
bool night = false;
|
bool night = false;
|
||||||
bool alreadySpawn = false;
|
bool alreadySpawn = false;
|
||||||
|
|
||||||
@ -22,6 +23,7 @@ public class SpawnManager : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
int enemyNumber = enemyStartNumber + (Sun.GetComponent<DayManager>().daySurvived * enemyStartNumber);
|
||||||
float sunRotationX = Sun.transform.localEulerAngles.x;
|
float sunRotationX = Sun.transform.localEulerAngles.x;
|
||||||
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
sunRotationX = (sunRotationX > 180) ? sunRotationX - 360 : sunRotationX;
|
||||||
|
|
||||||
|
@ -16,6 +16,9 @@ public class WeaponManager : MonoBehaviour
|
|||||||
public PlayerManager player;
|
public PlayerManager player;
|
||||||
public bool hit = false;
|
public bool hit = false;
|
||||||
|
|
||||||
|
public AudioSource audioSource = new AudioSource();
|
||||||
|
public AudioClip shootSound;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -36,6 +39,7 @@ public class WeaponManager : MonoBehaviour
|
|||||||
if (particleShoot != null && player.ammo > 1)
|
if (particleShoot != null && player.ammo > 1)
|
||||||
{
|
{
|
||||||
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
GameObject shoot = Instantiate(particleShoot, spawnShoot.transform.position, spawnShoot.transform.rotation);
|
||||||
|
audioSource.PlayOneShot(shootSound);
|
||||||
player.ammo -= 2;
|
player.ammo -= 2;
|
||||||
Destroy(shoot, 0.3f);
|
Destroy(shoot, 0.3f);
|
||||||
fireTime = fireRate + Time.time;
|
fireTime = fireRate + Time.time;
|
||||||
|
Loading…
Reference in New Issue
Block a user