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18
Assets/Scripts/BarricadeManager.cs
Normal file
18
Assets/Scripts/BarricadeManager.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BarricadeManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
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11
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{
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public enum BlockType {None, Barricade};
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public BlockType blockType = BlockType.None;
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public GameObject block;
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public float health = 100;
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// Start is called before the first frame update
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void Start()
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public float runSpeed = 25;
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public float rotateSpeed = 5;
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public float mouseSensitive = 200;
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public float fireRate = 2;
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private float fireTime;
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public float buildRate = 0.5f;
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private float buildTime;
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private bool run = false;
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private Camera playerCamera;
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private Rigidbody rigidBody;
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public int baricadeMaterials = 10;
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public List<GameObject> weaponList = new List<GameObject>();
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[HideInInspector]public int selectedWeapon = 0;
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public List<GameObject> weaponHandList = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
|
||||
{
|
||||
fireTime = fireRate;
|
||||
buildTime = buildRate;
|
||||
playerCamera = GetComponentInChildren<Camera>();
|
||||
rigidBody = GetComponent<Rigidbody>();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
@ -31,7 +37,8 @@ public class PlayerManager : MonoBehaviour
|
||||
{
|
||||
Move();
|
||||
RunSwitch();
|
||||
selectWeapon();
|
||||
SelectWeapon();
|
||||
BuildBlock();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
@ -87,11 +94,10 @@ public class PlayerManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void selectWeapon()
|
||||
void SelectWeapon()
|
||||
{
|
||||
if (weaponList.Count > 0 && weaponHandList.Count == weaponList.Count)
|
||||
if (weaponList.Count > 0)
|
||||
{
|
||||
weaponHandList[selectedWeapon].SetActive(false);
|
||||
if (Input.mouseScrollDelta.y > 0)
|
||||
{
|
||||
if (weaponList.Count > selectedWeapon + 1) {
|
||||
@ -113,7 +119,31 @@ public class PlayerManager : MonoBehaviour
|
||||
selectedWeapon = weaponList.Count - 1;
|
||||
}
|
||||
}
|
||||
weaponHandList[selectedWeapon].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
void BuildBlock ()
|
||||
{
|
||||
if (Input.GetAxisRaw("Fire1") > 0 && buildTime < Time.time && weaponList.Count > 0)
|
||||
{
|
||||
Ray ray = playerCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity, LayerMask.GetMask("BuildPlace")))
|
||||
{
|
||||
BlockManager blockManager = weaponList[selectedWeapon].GetComponent<BlockManager>();
|
||||
if (blockManager != null) {
|
||||
Instantiate(weaponList[selectedWeapon], hit.point, transform.rotation);
|
||||
buildTime = buildRate + Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BuildBarricade()
|
||||
{
|
||||
if ()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ InputManager:
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton: mouse 0
|
||||
gravity: 1000
|
||||
|
@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- BarricadeField
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@ -13,7 +14,7 @@ TagManager:
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
- BuildPlace
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user