test
2.9 KiB
Running tests from the command line
It’s pretty simple to run a test project from the command line. Here is an example in Windows:
Unity.exe -runTests -batchmode -projectPath PATH_TO_YOUR_PROJECT -testResults C:\temp\results.xml -testPlatform PS4
For more information, see Command line arguments.
Commands
batchmode
Runs Unity in batch mode and ensures no pop-up windows appear to eliminate the need for any human intervention.
forgetProjectPath
Don't save your current Project into the Unity launcher/hub history.
runTest
Runs tests in the Project.
testCategory
A semicolon-separated list of test categories to include in the run. If using both testFilter
and testCategory
, then tests only run that matches both.
testFilter
A semicolon-separated list of test names to run, or a regular expression pattern to match tests by their full name.
testPlatform
The platform you want to run tests on. Available platforms are EditMode and PlayMode.
Note
: If unspecified, tests run in Edit Mode by default.
Platform/Type convention is from the BuildTarget enum. Supported platforms are:
- StandaloneWindows
- StandaloneWindows64
- StandaloneLinux64
- StandaloneOSX
- iOS
- Android
- PS4
- XboxOne
testResults
The path where Unity should save the result file. By default, Unity saves it in the Project’s root folder.
playerHeartbeatTimeout
The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
testSettingsFile
Path to a TestSettings.json file that allows you to set up extra options for your test run. An example of the TestSettings.json file could look like this:
{
"scriptingBackend":2,
"Architecture":null,
"apiProfile":0
}
apiProfile
The .Net compatibility level. Set to one of the following values:
- 1 - .Net 2.0
- 2 - .Net 2.0 Subset
- 3 - .Net 4.6
- 5 - .Net micro profile (used by Mono scripting backend if Stripping Level is set to Use micro mscorlib)
- 6 - .Net Standard 2.0
appleEnableAutomaticSigning
Sets option for automatic signing of Apple devices.
appleDeveloperTeamID
Sets the team ID for the apple developer account.
architecture
Target architecture for Android. Set to one of the following values:
- None = 0
- ARMv7 = 1
- ARM64 = 2
- X86 = 4
- All = 4294967295
iOSManualProvisioningProfileType
Set to one of the following values:
- 0 - Automatic
- 1 - Development
- 2 - Distribution iOSManualProvisioningProfileID
scriptingBackend
Set to one of the following values:
- Mono2x = 0
- IL2CPP = 1
- WinRT DotNET = 2
useLatestScriptingRuntimeVersion
Sets option to always use the latest Scripting Runtime Version.