GlobalGameJame/Library/PackageCache/com.unity.timeline@1.2.10/README.md
JonatanRek bea2dce063 Initial
test
2020-01-31 16:10:04 +01:00

38 lines
1.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/release-badge.svg)
![ReleaseBadge](https://badges.cds.internal.unity3d.com/packages/com.unity.timeline/candidates-badge.svg)
# About Timeline
Use Unitys Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.
# Installing Timeline
To install this package, follow the instructions in the [Package Manager documentation](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).
# Using Timeline
The Timeline Manual can be found [here](http://docs.hq.unity3d.com/2018.1/Documentation/Manual/TimelineSection.html)
# Technical details
## Requirements
This version of Timeline is compatible with the following versions of the Unity Editor:
* 2019.3 and later (recommended)
# How to format your code for the repo
Clone https://github.cds.internal.unity3d.com/unity/git-hgmeta-format/tree/csharp-format (the branch is important):
```bash
git clone --single-branch --branch csharp-format git@github.cds.internal.unity3d.com:unity/git-hgmeta-format.git
```
go in your repo clone and run
```bash
perl <gitformat clone dir>/hooks/install-hooks.pl
```
If you have things already committed without the formatting, run
```bash
perl <gitformat clone dir>/format.pl branch
```
where `branch` is litteraly `branch` and not `$BRANCHNAME`