GlobalGameJame/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_CharacterInfo.cs

74 lines
2.0 KiB
C#

using UnityEngine;
using UnityEngine.TextCore;
namespace TMPro
{
public struct TMP_Vertex
{
public Vector3 position;
public Vector2 uv;
public Vector2 uv2;
public Vector2 uv4;
public Color32 color;
//public Vector3 normal;
//public Vector4 tangent;
}
/// <summary>
/// Structure containing information about individual text elements (character or sprites).
/// </summary>
public struct TMP_CharacterInfo
{
public char character; // Should be changed to an int to handle UTF 32
/// <summary>
/// Index of the character in the raw string.
/// </summary>
public int index; // Index of the character in the input string.
public int stringLength;
public TMP_TextElementType elementType;
public TMP_TextElement textElement;
public TMP_FontAsset fontAsset;
public TMP_SpriteAsset spriteAsset;
public int spriteIndex;
public Material material;
public int materialReferenceIndex;
public bool isUsingAlternateTypeface;
public float pointSize;
//public short wordNumber;
public int lineNumber;
//public short charNumber;
public int pageNumber;
public int vertexIndex;
public TMP_Vertex vertex_BL;
public TMP_Vertex vertex_TL;
public TMP_Vertex vertex_TR;
public TMP_Vertex vertex_BR;
public Vector3 topLeft;
public Vector3 bottomLeft;
public Vector3 topRight;
public Vector3 bottomRight;
public float origin;
public float ascender;
public float baseLine;
public float descender;
public float xAdvance;
public float aspectRatio;
public float scale;
public Color32 color;
public Color32 underlineColor;
public Color32 strikethroughColor;
public Color32 highlightColor;
public FontStyles style;
public bool isVisible;
//public bool isIgnoringAlignment;
}
}