GlobalGameJame/Assets/Scripts/GuiManager.cs
2020-07-13 21:48:15 +02:00

46 lines
885 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class GuiManager : NetworkBehaviour
{
public GameObject InteractIcon;
public Text Wood;
public Text Ammo;
public Image healthBar;
public Text waves;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void InteractVerifier(bool set, Sprite image = null)
{
InteractIcon.SetActive(set);
if (image != null)
{
InteractIcon.GetComponent<Image>().sprite = image;
}
}
public void SetHealth(float health)
{
healthBar.fillAmount = health;
}
public void setWave(int wave)
{
waves.text = "Wave: " + wave;
}
}