I tried a test build, IT WAS AWESOOOOME!

This commit is contained in:
nexovec 2022-01-29 23:48:27 +01:00
parent 7e4d632584
commit 43d142bd97
5 changed files with 164 additions and 12 deletions

1
.gitignore vendored
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@ -73,3 +73,4 @@ crashlytics-build.properties
My project/Library/*
.vsconfig
build

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@ -188,11 +188,12 @@ public class PlayerController : MonoBehaviour
}
}
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
if (distanceFromYAxis > maxDistanceFromCenterLine)
if (distanceFromYAxis > this.maxDistanceFromCenterLine)
{
Debug.Log("Player fell out of map.");
rb.velocity = Vector3.zero;
Physics.gravity = -Vector3.up * 9.81f;
UiController.SaveGame();
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
}

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@ -8,8 +8,10 @@ public class UiController : MonoBehaviour
public GameObject player = null;
private float startPosition;
public TextMeshProUGUI uiDistance;
public int highScore;
public float distance = 0.0f;
public TextMeshProUGUI uiHighScore;
public static float distance = 0;
public static int highScore = 0;
private float oldDistance = 0.0f;
// Start is called before the first frame update
@ -19,24 +21,24 @@ public class UiController : MonoBehaviour
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
this.LoadGame();
UiController.LoadGame();
}
void SaveGame()
public static void SaveGame()
{
PlayerPrefs.SetInt("HighestScore", this.highScore);
PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
PlayerPrefs.Save();
Debug.Log("Game data saved!");
}
void LoadGame()
static void LoadGame()
{
if (PlayerPrefs.HasKey("HighestScore"))
{
this.highScore = PlayerPrefs.GetInt("SavedInteger");
Debug.Log("Game data loaded!");
UiController.highScore = PlayerPrefs.GetInt("HighestScore");
Debug.Log(UiController.highScore);
}
else
{
this.highScore = 0;
UiController.highScore = 0;
}
}
@ -44,10 +46,11 @@ public class UiController : MonoBehaviour
// Update is called once per frame
void Update()
{
distance = this.player.transform.position.z - startPosition;
UiController.distance = this.player.transform.position.z - startPosition;
if (oldDistance < distance)
{
uiDistance.text = "Distance : " + distance.ToString("0");
uiHighScore.text = "HighScore : " + UiController.highScore.ToString("0");
oldDistance = distance;
}
}

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