I tried a test build, IT WAS AWESOOOOME!

This commit is contained in:
nexovec 2022-01-29 23:48:27 +01:00
parent 7e4d632584
commit 43d142bd97
5 changed files with 164 additions and 12 deletions

1
.gitignore vendored
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@ -73,3 +73,4 @@ crashlytics-build.properties
My project/Library/* My project/Library/*
.vsconfig .vsconfig
build

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@ -188,11 +188,12 @@ public class PlayerController : MonoBehaviour
} }
} }
var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude; var distanceFromYAxis = new Vector2(rb.position.x, rb.position.y).magnitude;
if (distanceFromYAxis > maxDistanceFromCenterLine) if (distanceFromYAxis > this.maxDistanceFromCenterLine)
{ {
Debug.Log("Player fell out of map."); Debug.Log("Player fell out of map.");
rb.velocity = Vector3.zero; rb.velocity = Vector3.zero;
Physics.gravity = -Vector3.up * 9.81f; Physics.gravity = -Vector3.up * 9.81f;
UiController.SaveGame();
UnityEngine.SceneManagement.SceneManager.LoadScene(0); UnityEngine.SceneManagement.SceneManager.LoadScene(0);
} }
} }

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@ -8,8 +8,10 @@ public class UiController : MonoBehaviour
public GameObject player = null; public GameObject player = null;
private float startPosition; private float startPosition;
public TextMeshProUGUI uiDistance; public TextMeshProUGUI uiDistance;
public int highScore; public TextMeshProUGUI uiHighScore;
public float distance = 0.0f;
public static float distance = 0;
public static int highScore = 0;
private float oldDistance = 0.0f; private float oldDistance = 0.0f;
// Start is called before the first frame update // Start is called before the first frame update
@ -19,24 +21,24 @@ public class UiController : MonoBehaviour
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
Cursor.visible = true; Cursor.visible = true;
this.LoadGame(); UiController.LoadGame();
} }
void SaveGame() public static void SaveGame()
{ {
PlayerPrefs.SetInt("HighestScore", this.highScore); PlayerPrefs.SetInt("HighestScore", (int)UiController.distance);
PlayerPrefs.Save(); PlayerPrefs.Save();
Debug.Log("Game data saved!"); Debug.Log("Game data saved!");
} }
void LoadGame() static void LoadGame()
{ {
if (PlayerPrefs.HasKey("HighestScore")) if (PlayerPrefs.HasKey("HighestScore"))
{ {
this.highScore = PlayerPrefs.GetInt("SavedInteger"); UiController.highScore = PlayerPrefs.GetInt("HighestScore");
Debug.Log("Game data loaded!"); Debug.Log(UiController.highScore);
} }
else else
{ {
this.highScore = 0; UiController.highScore = 0;
} }
} }
@ -44,10 +46,11 @@ public class UiController : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
distance = this.player.transform.position.z - startPosition; UiController.distance = this.player.transform.position.z - startPosition;
if (oldDistance < distance) if (oldDistance < distance)
{ {
uiDistance.text = "Distance : " + distance.ToString("0"); uiDistance.text = "Distance : " + distance.ToString("0");
uiHighScore.text = "HighScore : " + UiController.highScore.ToString("0");
oldDistance = distance; oldDistance = distance;
} }
} }

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