Menu Start
This commit is contained in:
@@ -30,6 +30,11 @@ public class PlayerController : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
jump = new Vector3(0.0f, 2.0f, 0.0f);
|
||||
}
|
||||
|
||||
public void disableCursor()
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
@@ -84,7 +89,8 @@ public class PlayerController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionStay(Collision other){
|
||||
void OnCollisionStay(Collision other)
|
||||
{
|
||||
if (other.gameObject.tag != "platform") return;
|
||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
||||
if (platform == null)
|
||||
@@ -101,18 +107,19 @@ public class PlayerController : MonoBehaviour
|
||||
|| other.GetContact(0).normal == -other.transform.forward
|
||||
|| (
|
||||
other.GetContact(0).normal != -other.transform.up
|
||||
&& other.GetContact(0).normal != other.transform.up
|
||||
&& other.GetContact(0).normal != -other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.up
|
||||
&& other.GetContact(0).normal != -other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.right
|
||||
)
|
||||
)
|
||||
{
|
||||
return;
|
||||
}
|
||||
{
|
||||
return;
|
||||
}
|
||||
Physics.gravity = this.downDirection * 9.81f;
|
||||
// if (platform.type == PlatformManager.PlatformType.SpeedUp)
|
||||
// {
|
||||
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
||||
transform.RotateAround(axis, angle);
|
||||
angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal));
|
||||
transform.RotateAround(axis, angle);
|
||||
// }
|
||||
// TODO: Handle other PlatformTypes
|
||||
Physics.gravity = -other.GetContact(0).normal * 9.81f;
|
||||
@@ -128,9 +135,9 @@ public class PlayerController : MonoBehaviour
|
||||
|| other.GetContact(0).normal == -other.transform.forward
|
||||
|| (
|
||||
other.GetContact(0).normal != -other.transform.up
|
||||
&& other.GetContact(0).normal != other.transform.up
|
||||
&& other.GetContact(0).normal != -other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.up
|
||||
&& other.GetContact(0).normal != -other.transform.right
|
||||
&& other.GetContact(0).normal != other.transform.right
|
||||
)
|
||||
)
|
||||
{
|
||||
@@ -148,8 +155,9 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
Vector3 gDirection;
|
||||
PlatformManager platform = other.gameObject.GetComponent<PlatformManager>();
|
||||
gDirection = -other.GetContact(0).normal;
|
||||
if (platform == null){
|
||||
gDirection = -transform.up;
|
||||
if (platform == null)
|
||||
{
|
||||
// FIXME: remove
|
||||
this.downDirection = -transform.up;
|
||||
return;
|
||||
|
@@ -16,6 +16,8 @@ public class UiController : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
startPosition = this.player.transform.position;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@@ -25,8 +27,14 @@ public class UiController : MonoBehaviour
|
||||
distance = Vector3.Distance(this.startPosition, this.playerPosition);
|
||||
if (oldDistance < distance)
|
||||
{
|
||||
uiDistance.text = "Score : " + distance.ToString("0");
|
||||
uiDistance.text = "Distance : " + distance.ToString("0");
|
||||
oldDistance = distance;
|
||||
}
|
||||
}
|
||||
|
||||
//MENU
|
||||
public void exitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user