Menu Start
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		| @@ -8,16 +8,14 @@ Material: | |||||||
|   m_PrefabInstance: {fileID: 0} |   m_PrefabInstance: {fileID: 0} | ||||||
|   m_PrefabAsset: {fileID: 0} |   m_PrefabAsset: {fileID: 0} | ||||||
|   m_Name: Particle |   m_Name: Particle | ||||||
|   m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0} |   m_Shader: {fileID: 10750, guid: 0000000000000000f000000000000000, type: 0} | ||||||
|   m_ShaderKeywords: _ALPHAPREMULTIPLY_ON |   m_ShaderKeywords: _ALPHAPREMULTIPLY_ON | ||||||
|   m_LightmapFlags: 0 |   m_LightmapFlags: 0 | ||||||
|   m_EnableInstancingVariants: 0 |   m_EnableInstancingVariants: 0 | ||||||
|   m_DoubleSidedGI: 0 |   m_DoubleSidedGI: 0 | ||||||
|   m_CustomRenderQueue: 3000 |   m_CustomRenderQueue: -1 | ||||||
|   stringTagMap: |   stringTagMap: {} | ||||||
|     RenderType: Transparent |   disabledShaderPasses: [] | ||||||
|   disabledShaderPasses: |  | ||||||
|   - ALWAYS |  | ||||||
|   m_SavedProperties: |   m_SavedProperties: | ||||||
|     serializedVersion: 3 |     serializedVersion: 3 | ||||||
|     m_TexEnvs: |     m_TexEnvs: | ||||||
| @@ -92,7 +90,7 @@ Material: | |||||||
|     - _ZWrite: 0 |     - _ZWrite: 0 | ||||||
|     m_Colors: |     m_Colors: | ||||||
|     - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} |     - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0} | ||||||
|     - _Color: {r: 0, g: 1, b: 1, a: 1} |     - _Color: {r: 196.33743, g: 28.762808, b: 48.77172, a: 0.49803922} | ||||||
|     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} |     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} | ||||||
|     - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} |     - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} | ||||||
|   m_BuildTextureStacks: [] |   m_BuildTextureStacks: [] | ||||||
|   | |||||||
										
											
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							| @@ -30,6 +30,11 @@ public class PlayerController : MonoBehaviour | |||||||
|     void Start() |     void Start() | ||||||
|     { |     { | ||||||
|         rb = GetComponent<Rigidbody>(); |         rb = GetComponent<Rigidbody>(); | ||||||
|  |         jump = new Vector3(0.0f, 2.0f, 0.0f); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void disableCursor() | ||||||
|  |     { | ||||||
|         Cursor.lockState = CursorLockMode.Locked; |         Cursor.lockState = CursorLockMode.Locked; | ||||||
|         Cursor.visible = false; |         Cursor.visible = false; | ||||||
|     } |     } | ||||||
| @@ -84,7 +89,8 @@ public class PlayerController : MonoBehaviour | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     void OnCollisionStay(Collision other){ |     void OnCollisionStay(Collision other) | ||||||
|  |     { | ||||||
|         if (other.gameObject.tag != "platform") return; |         if (other.gameObject.tag != "platform") return; | ||||||
|         PlatformManager platform = other.gameObject.GetComponent<PlatformManager>(); |         PlatformManager platform = other.gameObject.GetComponent<PlatformManager>(); | ||||||
|         if (platform == null) |         if (platform == null) | ||||||
| @@ -109,6 +115,7 @@ public class PlayerController : MonoBehaviour | |||||||
|         { |         { | ||||||
|             return; |             return; | ||||||
|         } |         } | ||||||
|  |         Physics.gravity = this.downDirection * 9.81f; | ||||||
|         // if (platform.type == PlatformManager.PlatformType.SpeedUp) |         // if (platform.type == PlatformManager.PlatformType.SpeedUp) | ||||||
|         // { |         // { | ||||||
|         angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal)); |         angle = Mathf.Atan2(Vector3.Magnitude(axis), Vector3.Dot(-transform.up, -other.GetContact(0).normal)); | ||||||
| @@ -148,8 +155,9 @@ public class PlayerController : MonoBehaviour | |||||||
|  |  | ||||||
|             Vector3 gDirection; |             Vector3 gDirection; | ||||||
|             PlatformManager platform = other.gameObject.GetComponent<PlatformManager>(); |             PlatformManager platform = other.gameObject.GetComponent<PlatformManager>(); | ||||||
|             gDirection = -other.GetContact(0).normal; |             gDirection = -transform.up; | ||||||
|             if (platform == null){ |             if (platform == null) | ||||||
|  |             { | ||||||
|                 // FIXME: remove |                 // FIXME: remove | ||||||
|                 this.downDirection = -transform.up; |                 this.downDirection = -transform.up; | ||||||
|                 return; |                 return; | ||||||
|   | |||||||
| @@ -16,6 +16,8 @@ public class UiController : MonoBehaviour | |||||||
|     void Start() |     void Start() | ||||||
|     { |     { | ||||||
|         startPosition = this.player.transform.position; |         startPosition = this.player.transform.position; | ||||||
|  |         Cursor.lockState = CursorLockMode.None; | ||||||
|  |         Cursor.visible = true; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Update is called once per frame |     // Update is called once per frame | ||||||
| @@ -25,8 +27,14 @@ public class UiController : MonoBehaviour | |||||||
|         distance = Vector3.Distance(this.startPosition, this.playerPosition); |         distance = Vector3.Distance(this.startPosition, this.playerPosition); | ||||||
|         if (oldDistance < distance) |         if (oldDistance < distance) | ||||||
|         { |         { | ||||||
|             uiDistance.text = "Score : " + distance.ToString("0"); |             uiDistance.text = "Distance : " + distance.ToString("0"); | ||||||
|             oldDistance = distance; |             oldDistance = distance; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     //MENU | ||||||
|  |     public void exitGame() | ||||||
|  |     { | ||||||
|  |         Application.Quit(); | ||||||
|  |     } | ||||||
| } | } | ||||||
|   | |||||||
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