configurable loop spawning
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@ -23,6 +23,11 @@ public class ProceduralGeneration : MonoBehaviour
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List<GameObject> drawLoop(GameObject lastObject, GameObject objToSpawn)
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{
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// configuration:
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float heightOffset = 5f;
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float horizontalDistancePerPlatform = 60;
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//
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List<GameObject> levelBlocksSpawnTemp = new List<GameObject>();
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Debug.Log("Building LOOP");
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@ -37,7 +42,7 @@ public class ProceduralGeneration : MonoBehaviour
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Vector3 direction = rotation * Vector3.down;
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Vector3 position = (lastObject.transform.position + (direction * radius));
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levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y, position.z + (float)(i * 3.0f)), rotation));
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levelBlocksSpawnTemp.Add(Instantiate(objToSpawn, new Vector3(position.x, position.y + heightOffset, position.z + (float)(i * heightOffset)), rotation));
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}
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return levelBlocksSpawnTemp;
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