Add player side modifaier
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@@ -82,7 +82,7 @@ public class PlayerController : MonoBehaviour
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float curSpeedX = canMove ? (currentSpeed + modifier) : 0;
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float curSpeedY = canMove ? speed * Input.GetAxis("Horizontal") : 0;
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float curSpeedY = canMove ? (speed + modifier) * Input.GetAxis("Horizontal") : 0;
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moveDirection = (platformForward * curSpeedX * Time.deltaTime) + (transform.right * curSpeedY * Time.deltaTime);
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