Moving camera
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		@@ -163,7 +163,7 @@ Transform:
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 77683431}
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  m_LocalRotation: {x: 0.19051337, y: -0.33824676, z: 0.07012796, w: 0.9188993}
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  m_LocalPosition: {x: -441.9, y: -700.5, z: 24.4}
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  m_LocalPosition: {x: 0, y: 0, z: 0}
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  m_LocalScale: {x: 1, y: 1, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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@@ -5396,13 +5396,13 @@ Transform:
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 1553744186}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 499.93808, y: 755.19403, z: -21.3553}
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  m_LocalPosition: {x: 34, y: 31, z: -85}
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  m_LocalScale: {x: 1, y: 1, z: 1}
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  m_ConstrainProportionsScale: 0
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  m_Children:
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  - {fileID: 77683432}
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  m_Father: {fileID: 0}
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  m_RootOrder: 4
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  m_RootOrder: 5
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1802677907
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GameObject:
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@@ -65,6 +65,9 @@ public class UiController : MonoBehaviour
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            oldDistance = distance;
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        }
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    }
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    public void FixedUpdate(){
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        this.menuCamera.transform.position = this.menuCamera.transform.position + Vector3.forward * 0.05f;
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    }
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    //MENU
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    public void exitGame()
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