Merge branches 'main' and 'main' of https://git.steelants.cz/GJP/GGJ2022

This commit is contained in:
nexovec 2022-01-30 12:13:27 +01:00
commit c6a510c8d6
16 changed files with 808 additions and 23 deletions

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@ -5,10 +5,12 @@ using UnityEngine;
public class BGRotation : MonoBehaviour
{
private Vector3 rotation;
private ProceduralGeneration bgParrentScript;
private void Start()
{
rotation = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360)) * 0.009f;
bgParrentScript = GameObject.Find("Level").GetComponent<ProceduralGeneration>();
}
void FixedUpdate()
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{
if (other.tag == "platform")
{
this.bgParrentScript.backgroundLevelBlocks.Remove(this.gameObject);
Destroy(this.gameObject);
}
}
}

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@ -15,7 +15,7 @@ public class ProceduralGeneration : MonoBehaviour
public List<GameObject> backgroundBlocks = new List<GameObject>();
public List<GameObject> backgroundLevelBlocks = new List<GameObject>();
private float maximumDistanceOfPlatformFromPlayerBg = 600.0f;
public GameObject bgParrent = null;
private GameObject bgParrent = null;
public GameObject player = null;
public GameObject lastBlock;
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levelParrent = this.gameObject;
lastBlockPrefab = this.gameObject.transform.GetChild(0).gameObject;
lastBlock = this.gameObject.transform.GetChild(0).gameObject;
if (bgParrent == null)
{
bgParrent = GameObject.Find("Background");
}
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}
// Update is called once per frame
void Update()
{
// if (playerControlsSript.isFalling)
// {
// return;
// }
Vector3 playerPosition = this.player.transform.position;
PlayerController playerControlsSript = this.player.GetComponent<PlayerController>();
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}
}
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{
return;
}
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{
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int blockToSpawn = Random.Range(0, (levelBlocks.Count + 1));
if (blockToSpawn > 31 && (blockToSpawn < levelBlocks.Count) && levelBlocks[blockToSpawn].name == lastBlockPrefab.name)
if (
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)
{
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