GlobalGameJam-2021/Assets/Scripts/AudioManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
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using System;
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public class AudioManager : MonoBehaviour
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{
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public AudioSound[] clips;
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// Start is called before the first frame update
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public void Awake()
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{
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DontDestroyOnLoad(gameObject);
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foreach (AudioSound c in clips)
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{
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c.source = gameObject.AddComponent<AudioSource>();
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c.source.clip = c.clip;
c.source.volume = c.volume;
c.source.pitch = c.pitch;
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c.source.loop = c.loop;
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}
}
// Update is called once per frame
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public void Play(string name, bool checkIfPlay = false)
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{
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AudioSound s = Array.Find(clips, sound => sound.name == name);
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if (s == null) {
return;
}
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Debug.Log("Sound is playng");
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if (!s.source.isPlaying || !checkIfPlay) {
s.source.Play();
}
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}
}